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Assassin's Creed (Korea)

Xbox 360
🇰🇷
Reviewed in
2007
84
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✪ Reviewed on August 7, 2024
78

The first Assassin's Creed lays out a hypnotic formula: smooth parkour, dense crowds and a vivid Holy Land. Missions loop quickly and the systems are rough around the edges, yet the founding idea still amazes today.

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Category
Action Adventure 1 player 16+
Description
Action-adventure by Ubisoft Montréal and Ubisoft, November 2007. Altaïr, an assassin of the medieval Hashshashin order, traverses the Holy Land to eliminate corrupt targets during the Third Crusade. Fluid parkour on medieval Jerusalem, Damascus and Acre architecture, scimitar combat and intelligence-gathering system. Founding first episode of the Assassin's Creed franchise.

Assassin's Creed review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
3/5
Story
"Solid"
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾6,7 GB 📅29/11/2007
Published by Ubisoft

Assassin's Creed (Xbox 360) price, value & rarity

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Collector interest

Assassin's Creed, the first entry of Ubisoft's saga that inaugurates its free climbing and a plot blending the Crusades and science fiction, a big multiplatform success. Very widespread, its collector interest is modest; the Japanese and Korean versions remain harder to find. An accessible piece for those documenting the start of a major franchise, carried by its historic value rather than scarcity.

A cult cover

Robed in white, hood pointed and hidden blade drawn, Altaïr stands in an assassin's pose destined to become an icon. The restraint of the composition and the contrast of the spotless costume against a dark ground build an imagery blending history and infiltration. Spare and mysterious, it founded the visual identity of a whole saga.

Is Assassin's Creed still worth playing in 2026?

Released in 2007 on Xbox 360, Ubisoft's first Assassin's Creed laid foundations that still feed an entire genre. The freedom to climb any facade and melt into the crowd stays exhilarating, and the recreation of medieval Levantine cities holds real presence. The repetitive structure of investigations before each kill has aged poorly, as has the overly forgiving combat. Its interest lies mainly in being the historical bedrock of the series and in its atmosphere. For students of video game archaeology and fans seeking the origin, the journey remains instructive and surprisingly evocative.

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