Call of Duty Ghosts builds a new mythology with a defeated American faction and a mascot dog. Original solo campaign, solid but less standout multiplayer. Honest CoD in a demanding saga.
Activision first-person shooter where a ghost unit defends a US weakened by an orbital strike. Published by Activision, released in Europe in November 2013. Cinematic campaign with companion dog Riley, cooperative Extinction mode, overhauled online multiplayer and dynamic maps. European version.
Call of Duty - Ghosts review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
3/5
Story
★★★★★
"Solid"
Ghosts imagines a defeated, wilding America. Suburbs overrun by vegetation, a desolate no man's land, ruins a resistance harries: the art direction paints a fallen superpower. The game also opens novel theatres, orbital weightlessness and underwater depths, and at times follows a dog fitted with a camera harness, whose low gaze offers a fresh point of view.
Far from the previous entries' blockbuster din, the music takes on a dark, restrained tone. Low strings, elegiac motifs and taut pads accompany a nation on its knees fighting as insurgents. The score trades triumphant scale for a mourning gravity, fitting a side that has lost everything and battles to survive rather than to win.
Is Call of Duty - Ghosts still worth playing in 2026?
An Infinity Ward entry, Call of Duty - Ghosts imagines a weakened America where an elite unit wages an asymmetric war, with a scripted campaign featuring underwater, space and controllable combat dog sequences. The spectacular pace, the precise gunplay and the fleshed out multiplayer stay effective for fans of the series. The mixed reception, the declining servers and a formula running out of steam weigh on it. A decent FPS for fans of scripted military action and snappy online shooting on the PS3 generation.