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Shadow Tower (USA)

PlayStation
🇬🇧
Reviewed in
1999
82
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✪ Reviewed on May 6, 2024
76

Shadow Tower is a FromSoftware FPS dungeon crawler in the King's Field vein. Exploration of dark dungeons in a subterranean post-apocalyptic world. Extremely slow and austere but deeply atmospheric gameplay. An important Souls saga precursor in its punishing RPG exploration approach.

Your verdict
Category
Action RPG 1 player 12+
Description
Japanese From Software dungeon RPG, King's Field derivative where the hero explores a fourteen-floor tower with monstrous enemies. Created by From Software and Agetec, released in 1998 in Japan, 1999 in the United States under the Shadow Tower title. First-person view with real-time exploration, fourteen tower floors to descend, weapon and armor wear system, over sixty monsters and oppressive atmospheric soundtrack. Japanese and American edition under the Shadow Tower title.

Shadow Tower review

3/5
Art direction
"Polished"
2/5
Music
"Decent"
2/5
Story
"Classic"
Gameplay
"Excellent"
Fun
"Mild"
Addictiveness
"Light"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾0,17 GB 📅31/10/1999
Published by From Software

Shadow Tower (PS1) price, value & rarity

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Collector interest

A first-person FromSoftware RPG, an anxious exploration of an underground tower where weapons wear out and every encounter weighs heavy, in the King's Field lineage. This design kinship makes it a sought piece among fans of the studio's roots before its global rise. Its interest lies in this austere-milestone status rather than scarcity, the Japanese version being a bit less common.

An underrated gem

A dark cousin to King's Field from FromSoftware, this first-person dungeon crawler plunges you into an underground tower where weapons wear down and death lurks at every junction. Its radical austerity put many off. But its suffocating atmosphere and constant sense of danger will captivate patient players seeking the roots of the Souls philosophy.

Is Shadow Tower still worth playing in 2026?

Released in 1998 on PS1 in Japan and later in the West, FromSoftware's project carries the spirit of the first King's Field forward in an austere underground dive. The first person exploration of a layered dungeon, the fragility of weapons that wear out with use and the need to manage sanity install a real identity. The dark art direction and Kota Hoshino's music still hold. The stiff controls and slow pace demand real patience. Recommended today for demanding role playing fans and for FromSoftware devotees curious about a proto Souls heritage on Sony's first home console hardware globally.

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