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Star Wars - Jedi Knight II - Jedi Outcast (Germany)

Xbox
🇩🇪
Reviewed in
2003
82
✪ Reviewed on July 5, 2023
76

Kyle Katarn returns in an exceptional FPS/saber game. The second half featuring the lightsaber is a revelation. Variety of Force powers, memorable combats. One of the best Star Wars games ever made and a top-tier FPS.

Your verdict
Category
Action 1 player 12+
Description
Kyle Katarn, a former Imperial agent turned Jedi, reconnects with the Force to thwart a dark cult threatening to resurrect a legendary Sith. Published by LucasArts and Raven Software, released in 2003 in the United States and Europe. Sequel to Dark Forces II featuring a refined Force and lightsaber system, around twenty varied levels from Nar Shaddaa to Yavin 4, and a lightsaber duel multiplayer mode.

Star Wars - Jedi Knight II - Jedi Outcast review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
4/5
Story
"Captivating"
The lightsaber serves as a light source in its own right: it colours the walls it passes, casts a moving shadow on the face of whoever holds it, and leaves melt marks on the metal it cuts. In dark corridors, igniting the blade therefore amounts to changing the entire lighting of the room.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾6,3 GB 📅18/11/2003
Published by LucasArts

Star Wars - Jedi Knight II - Jedi Outcast (Xbox) price, value & rarity

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Collector interest

A lightsaber-action game from Raven, Star Wars Jedi Knight II Jedi Outcast brings the PC series' beloved lightsaber duels and Force powers to Xbox. Become fairly rare on the console, its interest lies in this port of a Star Wars gaming classic and these tight runs rather than wide distribution. A piece valued by fans of Jedi action.

Is Star Wars - Jedi Knight II - Jedi Outcast still worth playing in 2026?

Released on Xbox in 2002, Raven Software's project carries the Jedi Knight lineage forward with a lightsaber combat readability still rare today. Kyle Katarn's progression from mercenary stealth to a rediscovery of the Force gives the campaign real breath, and the saber strike system retains a unique expressivity. A few blaster shooting sections feel less inspired and the pad controls require some adjustment. Recommended today for Star Wars devotees, for fans of authorial first person shooters and for nostalgics of Raven Software's identity before the studio's Marvel and Call of Duty era.

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