Description
Namco reference sequel, generation-eight 3D versus fighter with side-stepping and Tekken Force system. Created by Namco, released in 1998 in Japan, Asia, Australia, the United States and Europe with revision under the Tekken 3 title. Over twenty-three Tekken King of Iron Fist 3 fighters including Jin Kazama, Hwoarang and Eddy Gordo, 3D system with side-stepping and over eight modes including Tekken Force and Tekken Ball and electronic rock soundtrack. Multi-regional edition with revision under the Tekken 3 title.
Tekken 3 review
The sidestep opens the third dimension of combat and smooths everything: moving around the opponent, varying angles and punishing at the right moment becomes a treat of precision. The generous cast and the balanced fights make it a peak of the brawler. The arenas are plain, but the suppleness of the movement and the crispness of the strikes have barely aged.
The undisputed peak of the genre on the console: fights of staggering fluidity, a legendary roster and a sidestep system that revolutionises the duel. The handling stays instant, but the depth fuels years of practice. From the Tekken Force mode to the mini-games, the generosity is total. The benchmark 3D fighting game, still dazzling.
Sidestepping, stringing together an aerial combo and reading your opponent turns every bout into a tense exchange where the rematch all but demands itself. The sprawling roster and side modes, like Tekken Force, keep rekindling the urge to play. A technical high point of the PS1, this fighter retains a fluidity and depth that still pull you in today.
Beyond its giant roster to unlock, this entry adds the Tekken Force mode and Tekken Ball to a gameplay of rare precision. Mastering each fighter, ferreting out the hidden characters and chaining versus matches considerably extends the fun. That generosity, a peak of 3D fighting on the console, offers a longevity combat fans still savour.