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Vandal Hearts II (USA)

PlayStation
🇬🇧
Reviewed in
2000
82
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✪ Reviewed on November 8, 2024
76

Vandal Hearts II is the Vandal Hearts sequel with a new combat system where turns resolve simultaneously. Mature political scenario in a rich fantasy universe. Improved graphics and deeper narrative. An excellent tactical RPG enriching the original franchise formula on PS1.

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Category
Tactics 1 player 12+
Description
Konami tactical RPG sequel, where the hero confronts a new political conspiracy on isometric grid with simultaneous counter-attacks. Created by Konami, released in 1999 in the United States, 2000 in Europe, Italy and Spain under the Vandal Hearts II title. Isometric 3D grid tactical turn-based combat with simultaneous counter-attacks, over forty narrative missions, over twelve evolving classes, over twenty recruitable heroes with moral choices and military orchestral soundtrack. Multi-regional edition under the Vandal Hearts II title.

Vandal Hearts II review

3/5
Art direction
"Polished"
3/5
Music
"Memorable"
3/5
Story
"Solid"
Gameplay
"Excellent"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Difficult"
Lifespan
"Long"
Technical info
💾0,14 GB 📅31/01/2000
Published by Konami

Vandal Hearts II (PS1) price, value & rarity

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Collector interest

A sequel to Konami's tactical RPG, introducing a novel simultaneous-turn combat system and deepening the series' dramatic narrative. Still fairly widespread in the West, its interest lies in this game-design boldness rather than scarcity. A piece valued by fans of turn-based strategy wanting to track the evolution of a respected line.

An underrated gem

This sequel dares a bold system in which your actions and the enemy's resolve simultaneously, forcing you to anticipate every move. Baffling and at times frustrating, it divided players. But that risk-taking, paired with a darker story, makes it a singular tactical RPG that strategists craving a mental challenge will appreciate.

Is Vandal Hearts II still worth playing in 2026?

Released in 1999 on PS1 in Japan and in 2000 in the West, Konami Computer Entertainment Tokyo's project refounds the Vandal Hearts formula with an alternated combat system where each action triggers an enemy reaction. The political narration gains complexity, class promotions branch out and the isometric staging refines its animations. The art direction and the music still hold. A few tactical loops require learning. Recommended today for authorial tactical RPG devotees and for Konami fans curious about a label peak on Sony's first home console hardware globally.

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