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RomWizeVideo game topsTop 50 the most memorable endings

Top 50 the most memorable endings

A great ending turns a good game into a lasting memory: a twist, a surge of emotion, a final shot that catches your throat. This Top 50 gathers the most powerful retro finales, without spoiling too much. RomWize pairs each title with its re-evaluated score, its versions, their rarity and their collector value.

"Beneath its frat-boy humor and gleeful crudeness, the adventure saves a startlingly melancholy close, where victory leaves a bitter taste rather than a triumph. The hero suddenly becomes aware of the game's own machinery, and that shift in tone recasts the whole farce you've waded through. This disenchanted clarity, slipped in after so much absurdity, is what haunts most once the console is off."

"Traveling across eras to avert a catastrophe pays off at the finish, when the moment you choose for the final confrontation tips the outcome toward a dozen different conclusions. Each ending rewards a way of having played and recontextualizes the bonds forged along the way. That generosity, rare for its time, makes you want to start over at once to uncover another."

"Avenging a destroyed village is only the starting point of a quest that keeps widening its horizon, building to vertiginous revelations about the very nature of a world borne on two titans. The ending overturns the hierarchy of the powers at play and makes free will its ultimate assertion. A swell of scale that leaves a lasting mark on the modern RPG."

"Bonded to his dragon across an odyssey through the ruins of a vanished world, the player thinks he is hunting a simple ancient threat. The ending instead reveals the true nature of this world and of the creature at his side, recasting every flight and every battle. Carried by rare melancholy and restrained staging, this farewell stays etched in those who lived it."

"Exploring a family home room by room means agreeing to trace the thread of several lives gathered under one roof. Each story takes on a different play form, so that the act of telling becomes the point itself. When the last door closes, the whole resolves into a meditation on memory and inheritance that goes on resonating long afterward."

"Felling sixteen colossi to bring a girl back to life shapes a quest of chilling purity, where every toppled giant lands like a bereavement. The finale finally lights up the true price of the pact made and the nature of the entity that guided it, casting retrospective doubt on the player's heroism. Solitude, scale and silence make this conclusion an emotional peak of the medium."

"Tidus and Yuna's trek across Spira begins as a pilgrimage against a cyclical threat, then gradually exposes a crueller machinery behind the faith that drives an entire world. Its conclusion demands a sacrifice that recolours every smile shared along the way and lends the journey an unexpected gravity. Staging, voice acting and a recurring theme seal a farewell that stayed emblematic of the JRPG."

"Bonded to his dragon across an odyssey through the ruins of a vanished world, the player thinks he is hunting a simple ancient threat. The ending instead reveals the true nature of this world and of the creature at his side, recasting every flight and every battle. Carried by rare melancholy and restrained staging, this farewell stays etched in those who lived it."

"The capstone of a trilogy carried by years of decisions ported from one chapter to the next, the home stretch confronts the player with a choice of cosmic scale over the galaxy's future. The conclusion suddenly grants definitive weight to relationships and compromises built across dozens of hours. Whether or not you embrace its options, that moment where everything turns on a single gesture stays deeply affecting."

"What begins as a card game by firelight soon refuses to stay inside its frame, and that's the whole trick. Round after round, the rules themselves grow suspect, as if some larger intent lurked behind the deck. The way the story steps past its own boundaries leaves a rare impression, somewhere between a chill and admiration for sheer nerve."