An approachable arcade flight sim where neat aerobatics unfold under pretty skies. Flying feels good, missions stay short and the loop pulls players back. Charming if not especially deep.
Your verdict
Category
Simulation1 player3+
Description
The player flies aerobatic planes alongside Japan's Blue Impulse team in this Sega Dreamcast flight simulator. Published by Sega, released in Japan in March 2000. Aerobatic flight simulator with Blue Impulse aircraft, compulsory and freestyle figures, polished visuals. Japanese edition.
Demo disc of the first Dreamcast outing of CRI's aerobatic simulator, built around Japan's real Blue Impulse air force display team. Its appeal owes less to the game than to its standing as an unsold trade-show pressing, discarded once the campaign ended. The tiny print run and the official licence of a genuine squadron make it a curiosity prized by fans of Japanese flight sims.
Is Aero Dancing F still worth playing in 2026?
This aerobatics sim from CRI focuses on realistic flying and recreating the maneuvers of the Blue Impulse display team, far from any arcade logic. Its fleet of aircraft, varied missions and thorough training mode put precision and mastery front and center. The learning curve is steep but rewarding, and that specialization stays rare today. The downside lies in its austerity, its Japan only release and a very technical focus that clearly aims at aviation enthusiasts rather than the casual player.