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Boom Blox (Korea)

Wii
🇰🇷
Reviewed in
2008
82
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✪ Reviewed on October 25, 2024
76

Steven Spielberg and EA physics puzzler tailored for the Wiimote. Throw, demolish, stack blocks with rock-solid physics, four-player local multi. A clever party game that really uses motion control, still fun today.

Your verdict
Category
Puzzle 4 players 7+ Co-op
Description
Physics game developed by EA Los Angeles with Steven Spielberg and published by Electronic Arts in Korea in May 2008. Players throw balls and bombs with the Wiimote at towers of colorful blocks to topple them or defend their own. Over 300 levels in player modes, four-player local competition or cooperation and a level editor. Original combination of Wii dexterity and precise Havok physics.

Boom Blox review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
1/5
Story
"Anecdotal"
Gameplay
"Excellent"
Addictiveness
"Captivating"
Difficulty
"Easy"
Lifespan
"Long"
Technical info
💾1,2 GB 📅03/07/2008
Published by Electronic Arts

Boom Blox (Wii) price, value & rarity

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Collector interest

A physics puzzle game made with Steven Spielberg, brilliantly using the Wii's motion control in block-toppling challenges. Printed widely, it stays accessible and lightly priced. Its collector interest lies in this unexpected collaboration with a major filmmaker and its status as an original exclusive exploiting the console's identity, more than in scarcity.

Better with friends

A clever physics puzzler where you build, topple and blow up block structures across a host of four-player modes. Depending on the mode you cooperate to solve a puzzle or compete to bring everything crashing down on the other, which nicely varies the fun. Accessible with the pointer and terribly convivial, it triggers bursts of laughter and restarts endlessly with family or friends.

Is Boom Blox still worth playing in 2026?

Boom Blox, the fruit of the collaboration between EA and Steven Spielberg, is a physics game of rare intelligence and conviviality, tailored for the Wii's motion controls. Throwing balls or bombs at block towers to topple them, or conversely to protect them, rests on a principle of limpid simplicity that hides real depth of thought. The hundreds of levels and the four-player competitive modes make it an ideal party title, where shared pleasure prevails. The concept exploits motion control with exemplary rightness. For anyone seeking a clever and festive physics puzzle, this game keeps all its appeal.

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