A Capcom brawler with multiple characters, faithful to the arcade. Fun with friends but limited by repetitive waves.
Your verdict
Category
Beat-'Em-Up2 players12+
Co-op
Description
Capcom beat-'em-up featuring Captain Commando and his team battling mutants. Published by Capcom, released in Europe in 1995. Four playable characters with their own techniques, alternating four-player co-op and colorful visuals. Super Nintendo port of the 1991 Capcom arcade.
Captain Commando review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
2/5
Story
★★★★★
"Classic"
Capcom sets its beat them up in a garish futuristic Metro City where advertising neon, background craft and loudly coloured mutants fill every shot. The team itself belongs in a cabinet of curiosities: a knife wielding mummy, a ninja, and a baby piloting a robot four times his own height.
The conversion takes Capcom's arcade themes and rearranges them for the console: bouncing funk bass, synthetic brass, fast drums and short refrains that come round each stage. The music pulls the game towards cartoon rather than sordid brawling, which fits the team you are leading exactly.
Gameplay
"Excellent"
Fun
"From the very first seconds"
Clearing the streets of the future with punches, kicks and mega-attacks, sometimes riding giant robots: this Capcom beat'em up overflows with energy and personality. The wild cast, from armoured babies to ninja mummies, is where the flavour lies. Four-player, the gleeful chaos never lets up. Colourful, snappy and generous, a blow-off built for co-op.
The European PAL SNES edition of the Capcom arcade beat'em up ported to SNES, with a short PAL print and a fragile cardboard box. The PAL cart is markedly rarer than the Japanese Super Famicom version, and the SNES port remained one of the few period ways to play this Capcom arcade title at home. PAL boxed CIB in the original cardboard box climbs hard, sustained by physical scarcity and the cult arcade aura.
Better with friends
A sci-fi beat'em up where two vigilantes clear futuristic streets with their fists, with delightful swagger and move variety. Mutual aid shapes the adventure: covering each other, splitting enemies and triggering attacks at the right moment makes progress far headier two-player. Colorful and brisk, it rewards teamwork and makes shared sessions a snappy pleasure to restart without hesitation.
Is Captain Commando still worth playing in 2026?
Captain Commando, the SNES port of a Capcom arcade classic, offers four sharply distinct characters in a brisk, colorful beat them up. The cartridge finally allows two player co op at home, which is still its main appeal today. The tech took a few hits compared with the arcade, especially on sprite count, and the controls feel a touch stiffer. Not a system peak in the genre, but a very pleasant cartridge for short two player sessions and a strong testimony of the Capcom 16 bit catalogue.