3D platformer by Argonaut Games, considered one of the earliest 3D games on PS1. Croc offers colorful levels and accessible gameplay around a likable crocodile. Less polished than Crash but delivers a solid and nostalgic 3D platforming experience.
Your verdict
Category
Platformer1 player3+
Description
3D platformer where green crocodile Croc travels through five islands to save the Gobbos tribe kidnapped by Baron Dante. Created by Argonaut Software and Fox Interactive, released in 1997 in Europe and the United States. Forty levels across themed worlds, crystal and hidden Gobbo collection, jump and tail-whip mechanics. Western edition.
Croc - Legend of the Gobbos review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
Gameplay
"Decent"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Saving the Gobbos scattered through 3D levels packed with secrets demands patient exploration and jumping mastery. Ferreting out every gem, every hidden passage and 100%-ing the game stretches the adventure well beyond a simple run-through. That generosity of collecting, demanding yet good-natured, offers a lifespan platformer fans appreciate.
Technical info
💾0,36 GB📅31/10/1997
Published by Fox Interactive
Croc - Legend of the Gobbos (PS1) price, value & rarity
A 3D platformer originally conceived around Yoshi before becoming an independent mascot, a witness to an era when every publisher sought its own animal hero. Widely distributed, it stays very affordable, and its interest lies mainly in this design backstory and the slightly dated charm of its early 3D. An approachable curiosity rather than a rare collector's piece.
Is Croc - Legend of the Gobbos still worth playing in 2026?
Croc - Legend of the Gobbos is a 3D platformer by Argonaut Games, considered one of the earliest PS1 3D games. Croc offers colourful levels and accessible gameplay around an endearing crocodile saving kidnapped Gobbos. Less polished than Crash Bandicoot, the title offers a freer experience with orbital camera and 3D exploration. A defensible detour today.