Far Cry 4 is a generous sequel in the Himalayas with Pagan Min and the Kyrat resistance. Vertical open world with rideable gyrocopters and elephants, online co-op. Less memorable than FC3 but excellent.
Your verdict
Category
First-Person Shooter4 players18+
Co-op
Description
Open-world FPS from Ubisoft Montreal transporting the player to the fictional Himalayan region of Kyrat, under the yoke of an eccentric dictator. Published by Ubisoft, released in Europe in November 2014. Open region with verticality, memorable Pagan Min antagonist, two-player co-op in open world, rideable elephants, and competitive multiplayer.
Far Cry 4 review
MAX
Art direction
★★★★★
"Iconic"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
Exotic landscapes of lush beauty, jungles, mountains and dazzling light: the open world breathes a wild, dangerous nature. The richness of the vegetation and the vividness of the colours compose a sumptuous playground. This visual direction, vast and shimmering, elevates a sandbox of rare generosity.
In Kyrat, the music turns propaganda too. The unctuous voice of the dictator Pagan Min invites itself onto the airwaves, mixed with a local folk pop broadcast by the radios you pick up while driving. Rather than a mere theme, the sound installs the tyrant's presence into the very mountains, his addresses and catchy tunes colonising the sonic space of a country he holds in a gloved hand.
The story blurs the executioner and the benefactor. Ajay returns to Kyrat to scatter his mother's ashes and falls into the hands of Pagan Min, an affable tyrant who welcomes him as an almost fatherly host. Behind the despot's cruelty hides a troubling intention, to give him back his inheritance. The story refuses the clean villain, leaving doubt hanging over what the monster truly wanted.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Kyrat is climbed as much as it is crossed: its verticality opens perched outposts, hidden shrines and side activities that string out as far as the eye can see. Hunting from an elephant's back, two-player co-op across the open world, hounding Pagan Min's regime: the detours are often worth as much as the main road. An open-world generosity that holds you in the mountains for a long time.
A direct sequel to the Far Cry 3 formula, transposed to a fictional Himalaya with a memorable antagonist, a big late-generation success. Mass-printed, it stays accessible and without value. Its collector interest is heritage-based, that of a solid open-world entry, without scarcity or speculative demand, its run and availability remaining very wide.
Better with friends
An explosive sandbox where co-op lets you tackle the playground two-player, improvising outpost assaults and unplanned joyrides. Mutual aid feeds plans that derail merrily, between flanking moves and hilarious disasters caused by the wildlife. The online component leans on uncertain servers, but the free-roaming duo keeps a rare charm and real generosity in shared chaos.
Is Far Cry 4 still worth playing in 2026?
Far Cry 4 is a generous sequel that transposes its elder's proven formula into the mountains of Kyrat, a fictional Himalayan region under the tyrant Pagan Min, an elegant and unpredictable antagonist. The open world's verticality, enriched with gyrocopters and rideable elephants, brings real freshness, and online co-op extends the fun. Less surprising than Far Cry 3 and a touch repetitive in its structure, it is nonetheless an excellent open-world shooter. For anyone who loved the previous entry and wants to extend the experience, the journey stays very satisfying.