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Friday the 13th: The Game - Ultimate Slasher Edition (Europe)

Nintendo Switch
🇩🇪 🇬🇧 🇪🇸 🇫🇷 🇮🇹
Reviewed in
2019
60
✪ Reviewed on February 22, 2024
60

Playing Jason hunting down camp counsellors is still a deliciously tense idea, and the slasher mood lands when the lobby is full. But shaky netcode and aging content reveal a game clearly past its prime.

Your verdict
Category
Survival 8 players 18+ Co-op
Description
Seven camp counselors try to survive the night while one player controls the masked killer Jason Voorhees. Published by Gun Media, released worldwide in 2019. Asymmetric eight-player hide-and-seek, fleeing and repairs against a relentless stalker, classic horror-film atmosphere.

Friday the 13th: The Game - Ultimate Slasher Edition review

3/5
Art direction
"Polished"
3/5
Music
"Memorable"
2/5
Story
"Classic"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Obsessive"
A match's tension comes from deliberate imbalance: seven campers scramble to escape while one Jason hunts, and each role plays on different nerves. Fixing a car with shaking hands, or looming up behind a victim, sparks adrenaline rushes that beg for an immediate next round. Unlocking Jasons, perks and cosmetics sustains progression between scares. The asymmetry stays exhilarating in a group, but the experience leans on online players and falls flat solo.
Difficulty
"Easy"
Lifespan
"Massive"
Its lifespan rests not on a campaign but on the replayability of its asymmetric matches: seven survivors try to escape a human-controlled Jason, and each round plays out differently depending on roles, maps and surprises. Unlocking killers, perks and skills keeps progression going. It's this multiplayer tension, unpredictable every session, that brings groups of friends back.
Technical info
💾5 GB 📅13/08/2019
Published by Gun Media

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A questionable morality

The thrill of this asymmetric match rests on a rather daring idea: while seven players try to survive, an eighth takes on the role of Jason and methodically stalks young summer-camp counselors to execute them in ever more creative ways. We catch ourselves hoping to land that killer role, delighted at the thought of orchestrating the carnage. Gleefully playing a horror-movie bogeyman says plenty about the guilty pleasure the game cultivates head-on.

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