An original Sega action-puzzler where multiple characters cross labyrinthine arenas. Strange, demanding, truly unique, well worth trying out of curiosity.
Your verdict
Category
Action1 player12+
Description
Soldiers free prisoners by battling enemies in this Sega tactical action game for Mega Drive. Published by Sega, released in Japan in 1990. Action game with soldier teams saving hostages, isometric view, varied enemies and tactical progression.
The Japanese edition of Gain Ground is the original pressing of Sega's game, distributed locally. Collector value comes from the port's faithfulness to the Sega System 24 arcade.
An underrated gem
Halfway between action and tactics, this Sega arcade port asks you to lead a band of varied heroes to clear each battlefield. Its baffling concept long put players off, leaving it as a mere curiosity. Yet its strategic depth and co-op turn it into a tense puzzle, perfect for players who like to think fast.
Is Gain Ground still worth playing in 2026?
A strategic action title by Sega adapted from arcade, Gain Ground offers a hybrid system between puzzle and action where you must traverse levels by saving your units. The soldiers with distinct abilities, two player cooperation and tactical difficulty make this title an absolutely original experience in the Mega Drive catalogue. Visually modest but with impressive design rigour, the title keeps a particular charm and remains a tactical curiosity still very interesting to discover today truly here indeed for any fan.