A satirical roguelike that skewers startup culture by sending its hero to clean out the dungeons of failed companies. Turning any object into a weapon is a blast. Progression can frustrate, but the wry tone and the weapon system really land.
Your verdict
Category
Roguelike1 player12+
Description
An intern descends into the ruins of failed startups turned into enemy-filled dungeons. Published by Team17, released worldwide in 2020. Any object becomes a throwaway weapon, levels regenerated each run, sharp corporate satire and a colourful cartoon style.
Going Under review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
2/5
Story
★★★★★
"Classic"
Gameplay
"Excellent"
Fun
"From the very first seconds"
Diving into a dungeon and grabbing whatever lies around to use as a weapon turns every room into a comic sandbox. A chair, a keyboard, an umbrella: it all swings, breaks and amuses. The startup satire lends a biting tone, and the roguelite structure nudges you to restart and uncover one more find.
Addictiveness
"Obsessive"
Diving into a startup's basement, swinging whatever junk you grab off the floor and climbing back out with a new skill to test: the roguelite loop runs on improvisation. Every defeat unlocks mentors, perks and weapon combos that reshape the next run, so restarting always feels smarter than stopping. The biting corporate satire keeps the formula fresh. A caveat: the uneven power of objects can frustrate when the randomizer deals poor tools.
Difficulty
"Easy"
Lifespan
"Long"
Technical info
💾1,5 GB📅24/09/2020
Published by Team17
Going Under (Nintendo Switch) price, value & rarity
A roguelite dungeon crawler with acid wit about startup culture, Going Under arms you with whatever's lying around: a stapler, a keyboard, a mug or an umbrella. The bosses capping each incubator push improvisation to the limit, since you must make do with a breakable weapon and random skills to read and crack their patterns in the heat of the moment.