PS2 port of Grandia II, JRPG with an original dynamic combat system based on time gauges. Touching story and well-developed characters compensate for modest technical production for PS2. A solid and recommended RPG for genre fans.
Your verdict
Category
RPG1 player12+
Description
A Game Arts JRPG originally released on Dreamcast in 2000 and ported to PS2 in 2002 (US, Europe, Japan). Turn-based combat with movement zones, original elemental magic and a story that thoughtfully demystifies its deities. Remains one of the most beloved Grandia entries among series fans.
Japanese and Asian PS2 port of Game Arts' cult JRPG, born on Dreamcast, with its movement-area battle system and original elemental magic. Still one of the most cherished Grandia titles, this pressing draws series fans after the Japanese version over the Western editions. Value lies in the game's affectionate standing and the relative scarcity of this regional variant among Game Arts collectors.
Is Grandia II still worth playing in 2026?
An RPG from Game Arts, Grandia II unfolds an adventure carried by a real time combat system of positioning and action cancelling, regarded as one of the most dynamic and tactical of its era. The fluidity of the clashes, the character writing with mature themes and Noriyuki Iwadare's soundtrack win over JRPG fans. The somewhat rough production of this port and a classic pace weigh on it. A landmark title for fans of Japanese RPGs with a brilliant combat system and of Game Arts.