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Gungriffon (USA)

Sega Saturn
🇬🇧
Reviewed in
1996
78
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✪ Reviewed on May 10, 2025
72

Intense Game Arts mech simulation with emphasis on tactical realism. Varied missions, convincing military atmosphere. Some framerate issues on Saturn but the experience remains engaging for genre fans.

Your verdict
Category
Action 1 player 12+
Description
Mech combat simulation with an immersive cockpit in a futuristic world war setting. Published by Working Designs, released in the USA in 1996. Precise HAWKing controls in first-person view, tactical deployment map, seven missions, localized damage and realistic physics, tense techno soundtrack. American release localized by Working Designs with English text and voice.

Gungriffon review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
3/5
Story
"Solid"
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,43 GB 📅30/09/1996
Published by Game Arts

Gungriffon (Saturn) price, value & rarity

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An underrated gem

A surgically readable mecha combat simulation, this Game Arts title drops the player into a cockpit where every tactical mission demands precision and composure. Austere and demanding, it's aimed at the dedicated rather than the casual. But its rendering of mecha piloting makes it a striking experience for fans of military simulation.

Is Gungriffon still worth playing in 2026?

Gungriffon is the American version of Game Arts' mecha combat simulation, in which you pilot a combat unit from an immersive cockpit in a futuristic world war. The content, the seriousness of the simulation and the sense of the mecha's weight are identical to the European release, with Working Designs' polished localization. The technical handling and the measured pace stay demanding. For fans of retro mecha simulation and immersive military combat, it is a dense reference of the machine, with an assertive identity.

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