A Saber Interactive TPS with gravity-deforming environmental tricks in a post-apocalyptic world. An interesting weight-bending idea, passive AI and stretched level design. More a technical curiosity than a gripping game.
A cover shooter by Namco Bandai built around gravity manipulation, which flips the battlefields to vary the clashes, a B-tier production that stayed low-profile. Its American and Asian edition gains collecting relief only through this less widespread regional distribution, followed by fans of second-rank action games with original ideas. Its interest owes mainly to this pressing scarcity rather than to a notable reputation.