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King of Fighters 2002, The - Unlimited Match (Japan / Korea)

PlayStation 2
🇯🇵 🇰🇷
Reviewed in
2009
84
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✪ Reviewed on June 9, 2025
78

Unlimited Match version of KOF 2002, considered the definitive edition of the title. Character balance is revised and new fighters are added. The recommended version for competitive players wanting the most accomplished KOF 2002 experience on PS2.

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Category
Fighting 2 players 12+
Description
A Japanese and Korean SNK Playmore overhaul released in 2009, subtitled "Unlimited Match." A heavily expanded version of KOF 2002, with seven additional characters (King, Kasumi, Whip, Vanessa…), reworked stages and overhauled competitive balance. The definitive version of KOF 2002 among purists.

King of Fighters 2002, The - Unlimited Match review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
2/5
Story
"Classic"
Gameplay
"Excellent"
Difficulty
"Difficult"
Technical info
💾2,2 GB 📅26/02/2009
Published by SNK Playmore

King of Fighters 2002, The - Unlimited Match (PS2) price, value & rarity

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Collector interest

The Japanese and Korean version of The King of Fighters 2002 Unlimited Match, a reworked reissue of the 2002-era dream match, rarer than the Western runs. This native edition appeals to those wanting the original pressing of a definitive version much prized by SNK versus fans. Its local run supports a value above the more common editions, in a niche loyal to the genre.

Better with friends

A polished reread of the team tournament, rebalancing the cast and smoothing the mechanics for three-on-three play of heady fluidity. The competition rewards team-building as much as execution, opening devious strategies between in-sync players. Dense yet gratifying, it offers enthusiasts a playground of endless depth where every face-off stokes stubborn rivalries.

Is King of Fighters 2002, The - Unlimited Match still worth playing in 2026?

Released in 2009 on PS2, SNK's reworking of The King of Fighters 2002 modernises a so called dream match entry by overhauling its sprites, backgrounds and balance while swelling the roster into a crowd of iconic fighters. The three character system without guard assist favours aggression and combo mastery, in a pace livelier than that of '98. The reorchestrated soundtrack and the revised readability win over purists. The difficulty and the austerity target an already converted audience. Recommended for devotees of SNK versus fighting and for competitive players of two dimensional games seeking depth.

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