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Kingdom Hearts - Chain of Memories (Europe)

Game Boy Advance
🇩🇪 🇬🇧 🇪🇸 🇫🇷 🇮🇹
Reviewed in
2005
80
✪ Reviewed on December 4, 2025
74

Kingdom Hearts Chain of Memories on GBA, between KH1 and KH2. Original card system, disorienting at first but convincing. Essential to understand the saga's timeline.

Your verdict
Category
Action RPG 1 player 7+
Description
Action RPG developed by Jupiter and published by Square Enix in Europe in May 2005. Sora and his companions explore Castle Oblivion battling enemies with magic cards representing Disney worlds and characters. Combat system based on selecting and chaining spell and attack cards, iconic Kingdom Hearts 1 worlds revisited as memories and a storyline connecting KH1 to KH2.

Kingdom Hearts - Chain of Memories review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
4/5
Story
"Captivating"
The idea of building each room from a card translates on screen into deliberately modular spaces: corridors and chambers repeat with different dressing according to the world evoked, jungle, city, ice palace. The battles, meanwhile, permanently display the player's hand at the bottom of the screen, layering a card game over the action.
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾0,02 GB 📅06/05/2005
Published by Square Enix

Kingdom Hearts - Chain of Memories (GBA) price, value & rarity

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Collector interest

A narrative bridge between Kingdom Hearts 1 and 2, this multilingual PAL release (five languages on the cart) is essential for European collectors following the Square Enix saga in order. Its appeal rests on increasingly scarce sealed copies, whose value climbs sharply, and on the full localisation the Japanese version lacks. A piece targeted by Kingdom Hearts completists rather than by hunters of pure rarity, with steady long-term demand.

Is Kingdom Hearts - Chain of Memories still worth playing in 2026?

Kingdom Hearts - Chain of Memories reinvents the series' formula by replacing free action with a card-based combat system, where Sora climbs Castle Oblivion while reconstructing his memories. This strategic mechanic, disorienting at first, reveals real tactical depth and a pivotal scenario essential to the saga. The polished presentation flatters the handheld. For Kingdom Hearts fans keen to fill in a key chapter and for fans of action RPGs with an original system, it is an essential entry.

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