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Legend of Zelda, The - Twilight Princess (USA)

Wii
🇬🇧 🇪🇸 🇫🇷
Reviewed in
2006
95
✪ Reviewed on November 5, 2024
90

Twilight Princess marks a return to mature, darker, more cinematic Zelda. Farmhand Link becomes wolf hero in Midna's twilight realm, descends into monumental dungeons stuffed with ideas. Mastered sword combat, brilliant puzzles, Epona mount returns. Wii version with Wiimote swordplay, GameCube version for nostalgia. An absolute series peak, seven years of Zelda condensed.

Your verdict
Category
Action Adventure 1 player 12+
Description
Action-adventure developed and published by Nintendo in North America in December 2006. Link travels between Hyrule and the Twilight Realm to save the world from Zant and Ganondorf's threat. Wolf transformations to cross the Twilight, Midna companion, complex dungeons with ingenious puzzles and rich open world. Wii launch title, the largest and most ambitious Zelda episode of its era.

Legend of Zelda, The - Twilight Princess review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
MAX
Story
"Masterful"
Twilight hues, veiled light and a harsher Hyrule weave a solemn, almost painterly atmosphere. The transformation into a wolf and the realm of shadows extend this melancholy stance with rare coherence. This visual gravity, spellbinding, remains one of the most striking in the saga.
Gameplay
"Masterful"
Locking onto the enemy, drawing new sword techniques and solving razor-cut dungeons: the adventure chains readable combat and ingenious puzzles without ever flagging. The horseback and wolf-form sections vary the pleasure. The motion controls of the Wii version stay basic, but the solidity of the pacing and the level design makes it a peak of action-adventure.
Fun
"From the very first minutes"
Addictiveness
"Obsessive"
Pushing on from dungeon to dungeon, earning the item that opens the way forward and combing a vast Hyrule weaves a progression you'll struggle to walk away from. Switching between human and wolf form, solving puzzles and rounding out your kit string together short goals and steady rewards. The opening drags a little, yet this adventure-discovery mechanic holds a remarkable grip.
Difficulty
"Balanced"
Lifespan
"Massive"
Traveling endlessly between the Kingdom of Hyrule and the Twilight, shifting from wolf to hero, opens a vast world to roam alongside Midna. The dungeons with their clever puzzles run long, and free exploration brims with secrets, heart pieces and side quests to flush out between clashes with Zant and Ganondorf. The largest entry in the saga of its day keeps a reputation as a generous, lastingly memorable epic.
Technical info
💾1 GB 📅19/11/2006
Published by Nintendo

Legend of Zelda, The - Twilight Princess (Wii) price, value & rarity

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Collector interest

The Legend of Zelda Twilight Princess, the Wii version of the twilight adventure hailed as one of the series' peaks, played with the motion controller and mirror-flipped relative to the GameCube cut. Sought and pressed in measured volumes, its desirability rests on this great-classic status and a tenacious demand, the Korean edition being markedly rarer on a region-locked console. A cornerstone piece for a Zelda set.

Memorable bosses

Darker and more outsized, this entry's guardians bet on scale: the colossal skeleton Stallord ridden at full tilt, the dragon Argorok stormed in midair, or the unsettling Zant. Each repurposes an item picked up along the way to renew its mechanic, before a Ganondorf split across several phases. A near-cinematic staging seals their impact.

A cult cover

Link in light armor, sword ready, emerges from a twilight gloom where shards of the Twilight Realm drift: the Wii version carries the saga's gravest imagery. Deep browns, muted golds and a resolute gaze convey the darkness and maturity of the tale. Solemn and magnetic, it keeps all the bearing of the great realistic Zelda.

Is Legend of Zelda, The - Twilight Princess still worth playing in 2026?

Released in 2006 on Wii at the console's launch, Nintendo's project offers one of the largest and darkest adventures of the series, where Link, able to turn into a wolf, crosses a Hyrule overrun by twilight. The classic dungeon structure, rich in puzzles and ingenious items, reaches a peak of variety and scope. The realistic, melancholic art direction and the orchestral score install a real gravity. The Wii Remote aiming and a long prologue divide. A peak of action adventure, recommended for any fan of the genre and of fantasy epic.

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