Dropping the grid for free movement clearly smooths the battles and opens welcome tactical options, letting you map out your own field of action. The Sparks, with varied powers to equip on your heroes, add a layer of customisation that renews interest. Colourful, secret-filled planets shape a light-toned progression. The difficulty stays accessible, sometimes a touch too much, and some will prefer the rigour of the original grid. As a confident evolution, it remains tactically rich and highly recommendable.
The shift to a semi-open world changes everything: between islands to explore freely, numerous side quests and a system of Sparks to collect, the adventure gains a scope the previous entry lacked. Combat challenges and hidden zones reward curiosity. That step up in generosity, faithful to the Mario spirit, pleasantly prolongs the tactical fun.