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Mitsume ga Tooru (Japan)

NES / Famicom
🇯🇵
Reviewed in
1992
76
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✪ Reviewed on April 7, 2024
70

An action-platformer based on Tezuka Osamu's manga on Famicom. Three-eyed character with varied powers, well-built levels. Entirely in Japanese. A pleasant tribute to Tezuka's work.

Your verdict
Category
Action Adventure 1 player 12+
Description
Action platformer featuring three-eyed boy Hosuke exploring mysterious zones. Published by Tomy, released in Japan in 1992. Hosuke in side-scrolling view with attacks from his third eye. Famicom adaptation of Osamu Tezuka's Mitsume ga Tooru manga.

Mitsume ga Tooru review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
2/5
Story
"Classic"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,12 MB 📅06/03/1992
Published by Tomy

Mitsume ga Tooru (NES) price, value & rarity

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Collector interest

A Famicom adaptation of Osamu Tezuka's manga, this 1992 Tomy platformer arrived late in the system's life, as focus shifted to the Super Famicom, keeping print runs small. The dual pull of Tezuka's name and polished action sustains a strong Japanese value, with complete boxed copies far scarcer than loose carts for this late release.

An underrated gem

Adapted from a Tezuka manga, this platformer stars a three-eyed boy whose headband conceals fearsome powers. Its purely Japanese license confined it to the islands. Colorful, snappy, and well-made, it offers a lovely surprise to fans of 8-bit platforming ready to stray off the beaten path.

Is Mitsume ga Tooru still worth playing in 2026?

Mitsume ga Tooru, adapted from Osamu Tezuka's manga, is a Tomy action-adventure in which the three-eyed boy Hosuke explores mysterious areas, jumping and fighting with powers. The faithfulness to Tezuka's work, the variety of environments and a polished presentation make it an endearing platformer with real cachet. The dated handling and an uneven difficulty betray the era. For fans of NES action-platformers and Tezuka's universe, it is a quality adaptation, which stayed low-key outside Japan.

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