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Octopath Traveler (Japan)

Nintendo Switch
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Reviewed in
2018
83
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✪ Reviewed on January 18, 2023
83

Octopath Traveler dazzles with its HD-2D style marrying retro sprites and modern depth of field. Eight heroes, eight interlaced tales and a deeply satisfying break-the-defense combat system. The siloed structure divides, but the look wins everyone over.

Your verdict
Category
RPG 1 player 12+
Description
Eight heroes with separate tales roam the continent of Orsterra, each on a personal quest. Published by Square Enix, released worldwide in 2018. Turn-based combat about breaking defences and storing up boosts, field actions unique to each one and gorgeous HD-2D visuals.

Octopath Traveler review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
MAX
Story
"Masterful"
The founding act of HD-2D: pixelated heroes set in miniature 3D scenery, depth of field and lighting that give the towns the look of dioramas. This fresh aesthetic, at once retro and refined, struck a chord and inspired a whole strand of the modern JRPG.
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Easy"
Technical info
💾3,6 GB 📅13/07/2018
Published by Square Enix

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Memorable bosses

Eight tales converge on fights where the Break-and-Boost system becomes a weapon: shattering an enemy's guard at the right moment, banking points and unleashing a supercharged skill decide the tensest battles. Each chapter's antagonist rewards reading enemy turns and perfect timing, in a tactical craftsmanship elevated by its HD-2D art direction.

An underrated gem

Hard to call it obscure when its HD-2D look left such a mark, yet its writing stays oddly underrated. People often knock the eight self-contained stories for lacking a real connecting thread and miss how clever the combat is: breaking defenses, banking your boost points and exploiting each job forms a system of overlooked depth. A treat for anyone who savors patient turn-based strategy.

Is Octopath Traveler still worth playing in 2026?

Octopath Traveler set the HD-2D style that has since become a school, and on Switch the look remains dazzling, a marriage of pixel art and depth effects. Its combat, built on breaking enemy defenses and stacking boost points, stays tactically satisfying. The structure of eight independent stories, however, shows its limits: the heroes barely cross paths and the adventure lacks cohesion. It is a known flaw the sequel fixed. But for the pleasure of turn-based combat and the beauty of the whole, it keeps a definite appeal.

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