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Paladin's Quest (USA)

Super Nintendo (SNES)
🇬🇧
Reviewed in
1992
72
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✪ Reviewed on July 27, 2025
66

An Asmik Japanese JRPG with an original magic system and dark mood. Obscure yet polished, for gem hunters.

Your verdict
Category
RPG 1 player 7+
Description
Fantasy RPG in which a young warrior explores a world without magic to recover his identity. Published by Enix, released in the USA in 1992. Town and dungeon exploration without traditional magic system, turn-based combat and an original world without high fantasy. American version of Enix's Elnard RPG renamed Paladin's Quest.

Paladin's Quest review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
3/5
Story
"Solid"
Gameplay
"Decent"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾0,8 MB 📅01/11/1992
Published by Enix

Paladin's Quest (SNES) price, value & rarity

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Collector interest

Enix's US localization of the RPG Elnard, one of the publisher's earliest stateside steps, before its major Western Dragon Quest releases. Its magic-free system and strange setting earn it hidden-gem status among SNES JRPG hunters. The complete NTSC version, with manual and cardboard box, grows scarce in a market where boxed RPGs are sought after. The loose cart stays reasonable, but a clean full set is what lifts this piece among the informed.

Is Paladin's Quest still worth playing in 2026?

Paladin's Quest is an Asmik JRPG with an original magic system, where spells draw from your hit points rather than a dedicated gauge. Its pastel-tinted art direction and strange world give it a distinct identity in the console's library. The classic pace and some repetitive battles betray its age, yet its singularity endures. For genre gem hunters and the curious about offbeat RPGs, it offers a little-known adventure that pleasantly steps off the beaten path.

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