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Parasite Eve II (Germany)

PlayStation 💿 💿
🇩🇪
Reviewed in
2000
82
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✪ Reviewed on August 19, 2024
74

Parasite Eve II leans more toward action than the first entry, with gameplay closer to Resident Evil. Aya Brea in the NOAH complex then a deserted town. Less RPG but more accessible and tense. An excellent PS1 action survival horror and worthy sequel to the first entry.

Your verdict
Category
Survival 1 player 16+
Description
Square sequel with Resident Evil-leaning survival horror gameplay, where Aya Brea investigates Neo-Mitochondria in the Mojave three years later. Created by Square, released in 1999 in Japan, in 2000 in the United States, Europe, Canada, Germany, Italy, France, Spain and Asia with multilingual versions under the Parasite Eve II title. Resident Evil-style fixed third-person view, over fifteen hours of sci-fi scenario and Naoshi Mizuta soundtrack. European multilingual editions.

Parasite Eve II review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾0,36 GB 📅25/08/2000
Published by Square

Parasite Eve II (PS1) price, value & rarity

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Collector interest

A sequel that turns to a more classic survival horror, trading the first's RPG system for Resident Evil-style tension. Still fairly widespread in the West, it owes its interest to this game-design shift and the series' place in Square's horror catalog rather than scarcity. A piece valued by fans, accessible on the European and American market.

Memorable bosses

Closer to survival horror than its elder, this sequel trades urban wandering for confined settings peopled with nightmarish artificial creatures. Ammo to manage, weapons to upgrade and tough guardians call for a measured, tactical approach. The oppressive atmosphere and the variety of the fights assert a hybrid identity, between snappy action and carefully sustained horror tension.

Is Parasite Eve II still worth playing in 2026?

Released in 1999 on PS1, Square's sequel notably shifts the saga's identity toward a more classical survival horror inspired by Resident Evil. Ammo management, the investigation across Los Angeles and the desert, and the mitochondrial skills acquired along the journey redraw the formula. The dark art direction and Naoshi Mizuta's music install a gripping atmosphere. Tank controls and an abrupt difficulty curve demand effort. Recommended today for survival horror fans and for Square admirers curious about the studio's most experimental hybrid signatures at the end of the original PlayStation era globally.

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