Peter Jackson's King Kong - The Official Game of the Movie (USA / Europe / Sv / No / Da / Fi)
Xbox
🇩🇪🇬🇧🇪🇸🇫🇷🇮🇹🇳🇱
Reviewed in 2005
84
Ad
✪ Reviewed on May 4, 2025
78
King Kong film game by Michel Ancel, surprisingly quality. The HUD-less system creates rare immersion, Kong sequences are delightful. Ubisoft Montpellier at the peak of their art for a tie-in. Short but intense and memorable.
Your verdict
Category
Action Adventure1 player16+
Description
Jack Driscoll explores Skull Island in 1933 to save Ann Darrow from giant creatures, while the player also plays as Kong himself in his battles against dinosaurs. Published by Ubisoft, released in 2005 in the United States and Europe. Directed by Michel Ancel, featuring an immersive HUD-free FPS mode for Jack and a third-person mode for Kong, with atmosphere faithful to Peter Jackson's film.
Peter Jackson's King Kong - The Official Game of the Movie review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Easy"
Lifespan
"Short"
Technical info
💾6,3 GB📅21/11/2005
Published by Ubisoft
Peter Jackson's King Kong - The Official Game of the Movie (Xbox) price, value & rarity
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
Compare prices
Loading eBay listings…
Alert active — budget
$
Collector interest
Peter Jackson's King Kong The Official Game of the Movie, a Michel Ancel adaptation praised for its interface-free immersion and intensity, more inspired than most film tie-ins. Still common, its collector interest rests on this unexpected success of a movie tie-in rather than scarcity. An interesting piece for immersive-action fans of the console, accessible boxed.
Is Peter Jackson's King Kong - The Official Game of the Movie still worth playing in 2026?
Released in 2005, Ubisoft Montpellier's project supervised by Michel Ancel offers an atypical adaptation of Peter Jackson's film. The Jack Driscoll sequences, experienced in first person without any HUD, leaning entirely on the language of sight and sound, remain a remarkable design idea. The Kong segments switch to brutal action and a sense of giant scale. The linear structure is deliberately short. A strong pick today for fans of authorial narrative games and for Ubisoft Montpellier devotees nostalgic about Michel Ancel's golden creative run on the original Xbox console hardware.