An explosive Power Stone sequel pushing the four player chaos further. Trap filled arenas, zany items and detonating animations: an absolute peak of Dreamcast party fighting.
Your verdict
Category
Fighting4 players12+
Description
Character teams clash in destructible 3D arenas with four simultaneous fighters in this Power Stone sequel. Published by Capcom, released in Europe in September 2000. 3D fighting game with four simultaneous fighters, varied arenas and items, enriched story and multiplayer modes. European version.
Power Stone 2 review
4/5
Art direction
★★★★★
"Striking"
3/5
Music
★★★★★
"Memorable"
1/5
Story
★★★★★
"Anecdotal"
Gameplay
"Masterful"
Up to four fighters, arenas that collapse and transform, a downpour of items to snatch: the sequel pushes the gleeful mayhem even further. You play it for the belly laughs as much as for the win. Keeping track of the action sometimes gets muddled, but this multiplayer madness remains a staple of a great retro night.
Fun
"From the very first seconds"
Arena fighting goes four-player and unleashes total madness: collapsing scenery, cascading traps and lunatic items turn every round into an explosive fair. There's no anticipating it, and that's the whole point. Colourful, frantic and fiercely convivial, this chaotic versus is one of the console's peaks of group partying.
Power Stone 2 PAL is the European edition of the four-player simultaneous sequel to Capcom's fighter, one of the Dreamcast's local multiplayer peaks.
Better with friends
An even wilder sequel to the item arena, piling on outlandish weapons, stage traps and improbable combos for four. Chaos reigns: makeshift alliances, betrayals and absurd reversals chain bursts of laughter. It's hard to keep track in the heat of the action, but that very giddy disorder is what makes it irresistible to restart.
Is Power Stone 2 still worth playing in 2026?
A more ambitious sequel, Power Stone 2 moves to four player simultaneous fights and offers interactive arenas in several phases. The pace becomes wild, sometimes unreadable, yet conviviality peaks on the machine in local play with four pads. The zany weapons and transformations remain a treat. For anyone with the gear and friends ready to clash on the couch, the title remains one of the very best party games ever released on Dreamcast in any region of the world.