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Punisher, The (USA)

PlayStation 2
🇬🇧
Reviewed in
2005
74
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✪ Reviewed on October 21, 2025
68

The Punisher delivers a brutal, gleefully unrestrained beat 'em up. Frank Castle interrogates, dismembers and executes. Cathartic violence wrapped in unstoppable pacing, smarter than it looks.

Your verdict
Category
Third-Person Shooter 1 player 18+
Description
A Volition and THQ TPS released in 2004 (US, Europe, Russia), an adaptation of the Marvel character. Punisher Frank Castle hunts New York gangs in an uncompromisingly violent action game. A brutal enemy interrogation system to extract information, varied weapons and level design inspired by the comics. Faithful to the character's dark spirit.

Punisher, The review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
4/5
Story
"Captivating"
Gameplay
"Solid"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾1,6 GB 📅18/01/2005
Published by THQ

Punisher, The (PS2) price, value & rarity

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Collector interest

North American version of The Punisher, Volition's tactical beat'em up published by THQ in 2005, faithful to the comic through its violence and interrogation mechanic. The game holds a real niche reputation and stays liked for its uncompromising tone. Its modest distribution and lack of reissue explain a rising price, fed by Marvel fans and collectors of PS2-era licensed titles.

Is Punisher, The still worth playing in 2026?

A third person shooter from Volition, The Punisher embodies Marvel's merciless vigilante in an ultraviolent crusade against organised crime, where you chain firefights, brutal interrogations and executions in an uninhibited action faithful to the character's darkness. The assumed violence, the fidelity to the vigilante and the snappiness of the clashes appeal to fans of mature comics and brutal action. The dated production and the repetitiveness bound the ambition. For a Punisher fan or a fan of violent action, the title keeps a preserved intensity and fidelity, in a dated edition.

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