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Rule of Rose (Europe)

PlayStation 2
🇩🇪 🇬🇧 🇪🇸 🇫🇷 🇮🇹
Reviewed in
2006
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✪ Reviewed on March 6, 2025
80

Rule of Rose is a dreamlike, cruel survival horror. An orphan boarding school, a children's hierarchy and a faithful dog. An unsettling and unforgettable mood, definitely worth discovering.

Your verdict
Category
Survival 1 player 16+
Description
A Punchline and Atlus survival horror released in 2006, a cult psychological game by Shiro Maekawa. Jennifer, a 1930s young woman, is trapped in an orphanage where a secret society of cruel children (the Aristocrat Club) imposes traumatic ordeals. Slow combat, oppressive atmosphere, adult narrative. Banned in several countries.

Rule of Rose review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
MAX
Story
"Masterful"
The hushed atmosphere of a 1930s orphanage, sepia hues and dimmed light: horror is born from a melancholy of troubled beauty. The pictorial care of the settings and the childish cruelty compose a delicate, singular nightmare. This visual direction, refined and disturbing, remains a work apart.
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾1,7 GB 📅19/01/2006
Published by Atlus

Rule of Rose (PS2) price, value & rarity

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Collector interest

A gothic survival horror by Punchline set in a 1930s orphanage, now one of the most expensive PS2 games in the West after distribution was choked by the media uproar around its European launch. Its appeal lies in this genuine commercial scarcity combined with a cruel, singular atmosphere unmatched on the machine. A coveted piece at the top of the price scale for horror collectors.

An underrated gem

Few games disturb as much as this hushed survival-horror, where a young woman endures the cruelty of a children's secret society in a 1930s orphanage. Censored and shunned amid controversy, it had a strangled distribution. Its dreamlike atmosphere, sublime soundtrack and bold subject matter make it a rare work for fans of auteur horror.

Is Rule of Rose still worth playing in 2026?

Released in 2006 on PS2, Punchline's project remains one of the most singular and disturbing survival horror games on the console, carried by an atmosphere of cruel fairy tale in nineteen thirties England. The heroine, prisoner of a tyrannical childlike hierarchy, progresses alongside a dog that sniffs out clues, in a story loaded with symbols on memory and the cruelty of childhood. The melancholic art direction and Yutaka Minobe's score leave a lasting mark. The clumsy combat and the slow pace put off. A cult work apart, recommended for fans of auteur horror and of symbolic storytelling that lingers long after.

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