RomWize

Silver (Europe)

Sega Dreamcast
🇬🇧 🇳🇱
Reviewed in
2000
80
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✪ Reviewed on August 27, 2024
74

An ambitious western action RPG with a beefy medieval adventure and an interesting cooperative system. Controls feel rough but the scope charms. For patient western RPG fans.

Your verdict
Category
Action RPG 1 player 12+
Description
Hero Silver battles the invader Apocalypse with nine telekinetic arms in this Infogrames Dreamcast action-RPG. Published by Infogrames, released in Europe in March 2000. Action-RPG with telekinetic control of nine arms, Jarrah exploration, colossal bosses, epic fantasy narration. European version.

Silver review

3/5
Art direction
"Polished"
3/5
Music
"Memorable"
3/5
Story
"Solid"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾0,62 GB 📅10/03/2000
Published by Infogrames

Silver (Dreamcast) price, value & rarity

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Collector interest

An Infogrames action-RPG launched in March 2000, Silver enjoys a healthy rating carried by genuine quality more than by glaring scarcity. This English-language European edition (with Dutch) targets the British and Dutch markets and remains the more common of the two PAL pressings, hence the easier way into the title. Its English case makes it the reference for collectors who favour the original language of the Dreamcast port of an RPG first released on PC.

Memorable bosses

Driven by a then-novel gesture-based combat system, this action-RPG turns each guardian into an elemental puzzle to exploit: fire, ice, lightning or poison dictate your weapon and approach. Often colossal foes force you to chain dodges and charged blows at just the right moment. This tactical reading of weaknesses, married to a varied bestiary, gives its duels a flavor that stood out for its time.

Is Silver still worth playing in 2026?

An ambitious action RPG from Infogrames, Silver builds on a bold idea: all combat runs through gesture control of the hero's telekinetic arms, steered by mouse or stick. The colorful bestiary, the colossal bosses and the fantasy world of Jarrah keep their character. The gesture system has aged and grows repetitive over the long haul, but the adventure retains a singular epic breath. An offbeat action RPG still worth the detour for the genre-curious and lovers of original ideas.

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