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Soulcalibur II (Asia)

Xbox
Reviewed in
2003
92
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✪ Reviewed on June 1, 2024
88

The best Soulcalibur of the generation, featuring Spawn as Xbox-exclusive character. The weapon and combat system has rare depth and fluidity. Masterful graphics for the era. One of the best versions of the best weapon-based versus fighter.

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Category
Fighting 2 players 12+
Description
Warriors from every era clash in weapon duels of sword, spear, and axe in the sequel to the legendary Dreamcast Soulcalibur. Published by Namco, released in 2003 in the United States, Europe, and Japan. Features 23 fighters including Spawn as an Xbox-exclusive guest character, a Weapon Master mode with RPG progression, online duels via Xbox Live, and the accessible Soul Gauge system.

Soulcalibur II review

MAX
Art direction
"Iconic"
4/5
Music
"Excellent"
3/5
Story
"Solid"
Clashing steel, billowing fabrics and sumptuous arenas bathed in light: every duel unfolds in a setting of rare elegance. The fluidity of the fighters and the care lavished on the costumes elevate the art of bladed combat. This nervous splendour left its mark on the genre and keeps its magnificence intact.
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾6,1 GB 📅26/08/2003
Published by Namco

Soulcalibur II (Xbox) price, value & rarity

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Collector interest

Soulcalibur II, the peak of Namco's weapon-based fighting game, whose console version welcomes an exclusive guest, Spawn, setting the machine's run apart from other platforms. Sought, its desirability rests on this status as a versus-reference entry and this console-specific character exclusivity rather than scarcity, the Asian pressing being harder to find. A prime piece for a fighting-game set.

Better with friends

A peak of weapon-based fighting, of an elegance and clarity that fascinate from the very first duel. Free eight-way movement and perfectly timed guard impacts make the competition deep without ever putting off the newcomer. Gorgeous, lively and wonderfully balanced, it strings together breathless face-offs and remains, years on, one of the most joyful versus games to restart among friends.

Is Soulcalibur II still worth playing in 2026?

Released on Xbox in 2003, Project Soul's adaptation of Namco's arcade hit remains one of the peaks of armed 3D versus fighting. The 8 Way Run system, the limpid reading of every strike and the weapon panel grant a rare expressivity. Spawn joining the Xbox guest cast has never lost its appeal. The Weapon Master mode offers a proper single player career. The absence of online play and the slightly dated modelling become noticeable. Recommended today for fans of armed versus fighting and for Namco devotees curious about one of the series' high points on console hardware.

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