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Star Wars - Knights of the Old Republic II - The Sith Lords (Italy)

Xbox
🇮🇹
Reviewed in
2004
86
✪ Reviewed on September 4, 2023
80

Spanish version of KOTOR II - The Sith Lords. Philosophically darker sequel than the original, featuring Kreia as antagonist/mentor. Content identical to international version in Spanish.

Your verdict
Category
RPG 1 player 12+
Description
The Exile, cast out from the Jedi Order, rebuilds their powers through companions while confronting five Sith Lords who have nearly wiped out the Jedi. Published by LucasArts and Obsidian Entertainment, released in 2004 in the United States and in 2005 in Europe and Italy. A darker KOTOR sequel with a morally ambiguous story, companion influence mechanics, new Force abilities, and a deeply philosophical tone.

Star Wars - Knights of the Old Republic II - The Sith Lords review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
MAX
Story
"Masterful"
Everything is damaged: Peragus is no more than a punctured mining site, Telos a temporary station set down on a burnt planet, Nar Shaddaa a stack of patched-up gangways. The companions wear mended clothes and visible prosthetics, and virtually no new surface is encountered from start to finish.
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Rebuilding the Exile's powers step by step means combing every planet, bonding with companions and unlocking their own story arcs. The influence system rewards nurturing each relationship, while the murkier moral choices make a second run almost essential to grasp the tale's full philosophy. Darker and denser than its predecessor, it retains the aura of a deep RPG that fans are still mining today.
Technical info
💾5,3 GB 📅06/12/2004
Published by LucasArts

Star Wars - Knights of the Old Republic II - The Sith Lords (Xbox) price, value & rarity

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Collector interest

An Obsidian sequel, Star Wars Knights of the Old Republic II The Sith Lords extends the saga with a darker story and an ambiguous reflection on the Force, revered by fans. Become rare on Xbox across all its pressings, its interest combines this cult-sequel status and a general physical scarcity. A prime piece for fans of demanding narrative roleplaying.

Is Star Wars - Knights of the Old Republic II - The Sith Lords still worth playing in 2026?

Released in 2005, Obsidian Entertainment's project continues the journey of the lost Republic with remarkably dark and philosophical writing. Companion management, influence and moral choices open onto many endings. The combat system inherited from the first entry stays readable. The shortened development leaves clear cuts in the final narrative, which still drives an active community restoration effort. Recommended today for fans of authorial role playing, for Star Wars devotees curious about a philosophical sequel and for Obsidian admirers searching for their earliest signature on consoles.

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