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Tomb Raider III - Les Aventures de Lara Croft (France)

PlayStation
🇫🇷
Reviewed in
1998
82
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✪ Reviewed on April 4, 2024
74

Tomb Raider III offers an open game structure allowing players to choose the order of four world zones. Lara Croft in India, Nevada, Polynesia and London. Higher difficulty than predecessors. A rich and ambitious entry, arguably the most demanding of the original trilogy on PS1.

Your verdict
Category
Action Adventure 1 player 16+
Description
French Core Design version of Tomb Raider III, subtitled Les Aventures de Lara Croft with full localization. Created by Core Design and Eidos, released in 1998 in France with revision under the Tomb Raider III Les Aventures de Lara Croft title. Over twenty 3D levels across five world regions, expanded exploration, platforming and puzzles, over twenty weapons including new Desert Eagle and MP5, full French textual and voiced localization and Nathan McCree orchestral soundtrack. French edition with revision under the Tomb Raider III Les Aventures de Lara Croft title.

Tomb Raider III - Les Aventures de Lara Croft review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
2/5
Story
"Classic"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾0,37 GB 📅20/11/1998
Published by Eidos Interactive

Tomb Raider III - Les Aventures de Lara Croft (PS1) price, value & rarity

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Collector interest

Lara Croft's third adventure, more demanding and more varied in its environments, offered under local titles like the French Les Aventures de Lara Croft. Still fairly widespread in the West, its interest lies in this rise in difficulty of a flagship saga rather than scarcity. A prime piece for anyone wanting to track the icon's evolution on the console.

Is Tomb Raider III - Les Aventures de Lara Croft still worth playing in 2026?

Released in 1998 on PS1, Core Design's project offers a non linear progression structure, with series of levels playable in the chosen order. The widened settings, the gallery of international environments and the new vehicles install real variety. The handling gains moves, and the staging allows itself more audacity. Tank controls and the camera demand real patience, and the difficulty toughens. Recommended today for authorial adventure devotees, for Core Design fans and for PS1 collectors curious about an experimental sequel on Sony's first home console hardware globally.

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