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RomWizeVideo game topsTop 100 the longest games

Top 100 the longest games

Dozens, sometimes hundreds of hours of play: some titles are true time sinks. This Top 100 gathers the retro games with the longest playtime, based on RomWize's reassessed scores. For each title: its current score, its versions, their rarity and their collector value, more than enough to get your money's worth.

"Hyrule sprawls in every direction, and every distant hill turns into a detour. Between a hundred and twenty shrines, the Divine Beasts, the endless Korok hunt and the simple urge to climb higher, the adventure stretches far past Ganon's main thread. That freedom feels like a journey with no imposed ending, which is why it still serves as a benchmark today."

"On the surface, in the sky and down in the Depths, Hyrule now unfolds across three layers you stitch together yourself. Building contraptions, the reworked shrines, the cavernous underworld and a thousand possible workarounds turn every problem into a playground. The main quest is just a doorway into dozens of hours of free experimentation, and that inventiveness keeps its reputation alive."

"Building a criminal empire in a neon-soaked 1980s city unfolds an open world teeming with missions, hideouts and secrets. Expanding your turf, hunting bonuses and cruising the city extends the adventure well beyond the story. That density, bathed in a cult atmosphere, founds a longevity fans still keep alive."

"Guiding Leon through the village, the castle and the island makes for a long, well-paced campaign, dotted with bosses and memorable set pieces. Once finished, the Mercenaries mode, the weapons to unlock and the Separate Ways episode revive the urge to return. That wealth of content, served by gameplay of rare precision, explains the title's status as a timeless classic."

"Switching between three protagonists with distinct lives instantly multiplies the angles on a vast Los Santos, extended by a whole hinterland to roam. Heists prepared as a crew, countless side activities and the perpetually expanding GTA Online mode make each session a new way into the world. This evolving scale explains why people still return, years after release."

"A full school year frames everything, and each day splits between classes, social bonds and raids into the Palaces. The Royal cut adds a third semester, fresh Confidants and a grappling hook that reshapes dungeon exploration. Managing your calendar while weaving relationships makes you want to see it all before the year runs out, and that density of daily life explains its undimmed aura."

"Exploring Tallon IV at your own pace is already a long journey, but the soul of the game lies in scanning: analysing every creature, console and fragment of lore rewards patience and tempts you to comb every corner. Backtracking with new abilities, scattered artifacts and full hundred-percent completion stretch the adventure further. This immersive, solitary exploration cemented its lasting masterpiece status."

"Landing on the mysterious ring as the Master Chief delivers an epic solo campaign best savored in two-player local co-op as well. Yet replayability seals the longevity: higher difficulties, System Link matches between consoles and multiplayer clashes stretch the fun hundreds of hours past the story's end. As the Xbox's launch title, its place in console FPS history remains unshakable."

"Reinventing the open world here means filling every nook of Hyrule with something to climb, scour or solve. A hundred and twenty shrines, trial puzzles, Korok seeds scattered everywhere, cooking, weather and emergent wildlife turn mere travel into perpetual exploration. The freedom to face Ganon whenever you wish, paired with endless curiosity, makes it a landmark whose length never drags."

"Loosing the Dark Knight into an open-air prison district, Arkham City multiplies the Riddler's puzzles, bounty-hunter contracts and skirmishes against Gotham's underworld. The taut main plot sits beside a playground brimming with challenges and secrets. That fullness of content made it a benchmark for the superhero game."

"Compiling the game and all its add-ons, this Game of the Year extends Gotham's prison grounds with extra challenges and maps. To the main plot, the Riddler's puzzles and the contracts it folds in additional playable content that pushes the finish line further. Owning the most-stocked version makes it the reference edition."

"More than eighty fighters, dozens of stages and an adventure mode shaped like a real map to explore: the package goes far beyond simple versus. Unlocking every character, leveling spirits, climbing online and learning everyone's moves keeps you busy almost indefinitely. The generosity of the roster and the pull of competitive play are why people return years later."

"Beyond its giant roster to unlock, this entry adds the Tekken Force mode and Tekken Ball to a gameplay of rare precision. Mastering each fighter, ferreting out the hidden characters and chaining versus matches considerably extends the fun. That generosity, a peak of 3D fighting on the console, offers a longevity combat fans still savour."

"Skyrim lays itself bare without a single barrier: walking the Dragonborn's path, joining the Companions, the Brotherhood or the College, or simply trekking from ruin to peak is enough to swallow dozens of hours. Smithing, enchanting, collecting dragon shouts and stacking side quests feeds near-bottomless replay value. That total freedom keeps its place in the RPG pantheon."

"The creative story mode is merely the doorway: the powerful, bottomless level editor opens onto a million community creations to play and share. Add the hunt for customisation items, the hidden challenges and four-player local co-op, and the appeal compounds. As long as the community keeps building, the game never really ends, and that is its whole charm."

"Niko Bellic's American dream plays out in a startlingly alive Liberty City, where every contract comes paired with narrative choices and relationships to maintain. Friend outings, moral branches, safehouses to uncover and contacts' side missions thicken an already long arc, and that dramatic density still earns the game its status as a narrative peak of its generation."

"Stacking and clearing lines without ever reaching an end turns every game into a race for the best score. The accelerating difficulty and the urge to push one notch further create a loop as simple as it is inexhaustible. A legendary companion to the console's launch, this puzzle owes its immortality to that immediate addiction you never quite exhaust."

"Short on the surface, the journey multiplies the moment you grasp that sparing or striking changes everything. A pacifist run, a genocide run, dozens of endings and reactions tied to your choices: it takes several passes to see the whole picture. That replay value built on the player's conscience rather than padding secures its lasting place."

"John Marston's twilight Old West sprawls across a vast frontier where hunting, bounties, gunslinger challenges and random encounters keep pulling you off the main road. The mature storytelling carries an already lengthy campaign, extended by online Free Roam and an endgame that shifts perspective. It all stays coherent and unforgettable, keeping the title among the peaks of narrative gaming."

"Filling a garage with hundreds of licensed cars, climbing the licences and World Tour championships, tweaking every setup circuit after circuit: Polyphony Digital's simulation plays out like a long-haul career. Photo mode, sixteen-player multiplayer and the chase for gold on every event keep pushing the horizon back. A benchmark whose sheer breadth of content remains legendary."