RomWize
RomWizeVideo game topsTop 100 the longest games

Top 100 the longest games

Dozens, sometimes hundreds of hours of play: some titles are true time sinks. This Top 100 gathers the retro games with the longest playtime, based on RomWize's reassessed scores. For each title: its current score, its versions, their rarity and their collector value, more than enough to get your money's worth.

"Hyrule sprawls in every direction, and every distant hill turns into a detour. Between a hundred and twenty shrines, the Divine Beasts, the endless Korok hunt and the simple urge to climb higher, the adventure stretches far past Ganon's main thread. That freedom feels like a journey with no imposed ending, which is why it still serves as a benchmark today."

"On the surface, in the sky and down in the Depths, Hyrule now unfolds across three layers you stitch together yourself. Building contraptions, the reworked shrines, the cavernous underworld and a thousand possible workarounds turn every problem into a playground. The main quest is just a doorway into dozens of hours of free experimentation, and that inventiveness keeps its reputation alive."

"Switching between three protagonists with distinct lives instantly multiplies the angles on a vast Los Santos, extended by a whole hinterland to roam. Heists prepared as a crew, countless side activities and the perpetually expanding GTA Online mode make each session a new way into the world. This evolving scale explains why people still return, years after release."

"Building a criminal empire in a neon-soaked 1980s city unfolds an open world teeming with missions, hideouts and secrets. Expanding your turf, hunting bonuses and cruising the city extends the adventure well beyond the story. That density, bathed in a cult atmosphere, founds a longevity fans still keep alive."

"Guiding Leon through the village, the castle and the island makes for a long, well-paced campaign, dotted with bosses and memorable set pieces. Once finished, the Mercenaries mode, the weapons to unlock and the Separate Ways episode revive the urge to return. That wealth of content, served by gameplay of rare precision, explains the title's status as a timeless classic."

"A full school year frames everything, and each day splits between classes, social bonds and raids into the Palaces. The Royal cut adds a third semester, fresh Confidants and a grappling hook that reshapes dungeon exploration. Managing your calendar while weaving relationships makes you want to see it all before the year runs out, and that density of daily life explains its undimmed aura."

"Reinventing the open world here means filling every nook of Hyrule with something to climb, scour or solve. A hundred and twenty shrines, trial puzzles, Korok seeds scattered everywhere, cooking, weather and emergent wildlife turn mere travel into perpetual exploration. The freedom to face Ganon whenever you wish, paired with endless curiosity, makes it a landmark whose length never drags."

"More than eighty fighters, dozens of stages and an adventure mode shaped like a real map to explore: the package goes far beyond simple versus. Unlocking every character, leveling spirits, climbing online and learning everyone's moves keeps you busy almost indefinitely. The generosity of the roster and the pull of competitive play are why people return years later."

"Beyond its giant roster to unlock, this entry adds the Tekken Force mode and Tekken Ball to a gameplay of rare precision. Mastering each fighter, ferreting out the hidden characters and chaining versus matches considerably extends the fun. That generosity, a peak of 3D fighting on the console, offers a longevity combat fans still savour."

"Loosing the Dark Knight into an open-air prison district, Arkham City multiplies the Riddler's puzzles, bounty-hunter contracts and skirmishes against Gotham's underworld. The taut main plot sits beside a playground brimming with challenges and secrets. That fullness of content made it a benchmark for the superhero game."

"Compiling the game and all its add-ons, this Game of the Year extends Gotham's prison grounds with extra challenges and maps. To the main plot, the Riddler's puzzles and the contracts it folds in additional playable content that pushes the finish line further. Owning the most-stocked version makes it the reference edition."

"Landing on the mysterious ring as the Master Chief delivers an epic solo campaign best savored in two-player local co-op as well. Yet replayability seals the longevity: higher difficulties, System Link matches between consoles and multiplayer clashes stretch the fun hundreds of hours past the story's end. As the Xbox's launch title, its place in console FPS history remains unshakable."

"Exploring Tallon IV at your own pace is already a long journey, but the soul of the game lies in scanning: analysing every creature, console and fragment of lore rewards patience and tempts you to comb every corner. Backtracking with new abilities, scattered artifacts and full hundred-percent completion stretch the adventure further. This immersive, solitary exploration cemented its lasting masterpiece status."

"Joel and Ellie's journey across a devastated America stretches over a generous narrative campaign, paced by the exploration of rich settings full of resources to scavenge and artefacts to find. A punishing survival mode and a higher difficulty invite a wholly different replay, while the constant tension lends weight to every hour. A story you linger over on purpose."

"Skyrim is traversed on mammoth-back or along mountain flanks, and every shape on the horizon promises a cave, a fort or a word of power carved into a wall. Becoming the Dragonborn is just one thread among dozens: guilds, civil war, reading books, smithing and alchemy weave a daily life that never runs dry. This near-bottomless freedom explains why players return to it, year after year."

"Witcher contracts often outclass the main quests of other games entirely, and that's the whole strength of the journey. Between the two expansions, the hunt for Gwent cards and the sweep across Velen and Skellige, you clear a hundred hours easily without any filler. Writing that refuses throwaway quests is why its density is still held up as a model."

"The branching story choices that sway the ending already invite a campaign replay, yet it is the whole ecosystem that holds you: densely customizable competitive multiplayer, Strike Force missions and a Zombies mode enriched with secret-laden scenarios. Mastering maps and unlocks soaks up months. That versatility is why players keep returning long after release."

"Liberty City is discovered as much through its mature campaign as through everything spilling around it: friendships to maintain, outings, emergent activities and a refined gameplay that makes every ride unpredictable. The thirty-two-player online multiplayer and the multiple endings shaped by choice extend Niko Bellic's adventure. This density of a living world marked a turning point for the open world on PS3."

"Gathering the original journey with its three expansions, the Legendary edition adds the Dawnguard vampires, the homestead and adoption of Hearthfire, and the island of Solstheim through Dragonborn. The playground thus stretches far beyond the dragon quest: new factions, houses to build, fresh powers. This coherent accumulation offers one of the most complete open-world adventures on the console."

"Beyond a breathless campaign and the endlessly replayable co-op Spec Ops, it was the multiplayer that pushed this entry into legend: progression tables, killstreaks to unlock and finely tuned maps held players for years on end. Chasing prestiges and mastering every weapon feeds an endless engagement. That competitive richness seals its reputation."