RomWize
RomWizeVideo game topsTop 100 des jeux vidéos les plus chers

Top 100 des jeux vidéos les plus chers

Some games are now worth a small fortune: tiny print runs, complete editions in mint condition, regional rarities. This Top 100 lists the retro titles with the highest values in the RomWize catalogue. For each, its re-evaluated score, its versions, their rarity and their estimated collector price, from loose to sealed.

"The US NTSC NES version of Taito Takeru's 1992 platformer, released at the very tail of the cycle. The US cart is one of the most expensive in the NES NTSC catalogue: a tiny print and Holy Grail status, carried by exceptional technical and artistic quality from ex-Capcom developers. The scarcity is real, not speculative, and an intact US boxed CIB regularly hits top public-auction marks, the fragile US carton making clean copies even more coveted."

"Extended Interplay reissue distributed exclusively by mail order and through Blockbuster video stores in late 1998, with no conventional retail sale. The distribution channel explains a tiny volume of cartridges in circulation, making it one of the most expensive and most counterfeited North American N64 titles. Authentication runs through the specific label and NUS code, and its value far exceeds that of the standard Clay Fighter 63 1-3."

"Taito sequel from 1992, a boomerang action-platformer published at the very end of the North American NES cycle, pushing the first game's technique and level design further. Its late release gave it a short print run, which makes it today a markedly rarer and higher-valued title than its predecessor. Its desirability rests on this end-of-generation shortage and on its reputation as a polished 8-bit action game, sought by fans of late Taito."

"Often called the Holy Grail of the American NES, this US version is among the most expensive officially licensed carts on the platform. Released in 1994 almost solely through mail order via Blockbuster's club and Toys R Us's magazine, it never saw broad retail shelf distribution. That confidential late-life channel, not the game itself, explains complete copies reaching several thousand euros."

"1993 NES port of Hudson's PC Engine mascot, released very late in the console's life as attention had already shifted to 16-bit, hence a reduced US run. The cartridge is sought as a curiosity: seeing Bonk, the emblem of a rival platform, land on the NES at the tail end remains a prized anomaly. Desirability combines that late-release scarcity with the icon status of a mascot rarely tied to the Nintendo machine."

"Distributed in Europe by American Sammy, this snowboarding title with no real ludic reputation shows how value can rest almost entirely on distribution scarcity. Its very narrow PAL window, with no firm release date on record, makes it an extreme case where the steep price reflects the near-total absence of copies in circulation rather than demand grounded in the game itself."

"An educational arithmetic spin-off, this USA and Europe edition carries one of the most extreme sealed valuations in the NES catalogue despite a very low play rating. The gap stems from a small print run and weak period appeal, which left very few mint copies surviving. Sealed prices reach heights driven purely by scarcity, while loose carts remain far more attainable."

"European PAL pressing of Hagane, one of the hardest Super Nintendo editions to find owing to an extremely limited European distribution at the end of the console's life. The PAL version's rarity, combined with the action game's cult status, makes it a sought-after and costly target for collectors of the European SNES catalogue. Desirability rests on a documented production scarcity rather than mere perception."

"European edition of the Life Cycle fitness compilation, grafting Speed Racer onto the original mountain-bike title. On PAL, two factors compound: an already-niche accessory game meets a smaller SNES installed base, making a complete set far harder to assemble than in the US. The doubled content changes nothing gameplay-wise, but as an object the European box with multilingual manual and PAL cart is a scarce display piece for hardware-curiosity hunters."

"A Spanish Cybernetics production made for Famiclone hardware, this aerial shooter ranks among the most obscure releases on the Iberian market for the platform. Its tiny local run, outside the official Nintendo channel, explains spectacular prices on the few complete copies, among the highest for European compatibles. Its desirability rests entirely on the documented scarcity of a marginal regional edition, sought by specialists of European unlicensed software."

"The European PAL SNES edition of Capcom's Mega Man X3 from 1996, released at the very end of the SNES PAL cycle with a drastically short print. The PAL cart is one of the most expensive Capcom SNES PAL titles in the world, also embedding the Cx4 chip for 3D effects. PAL boxed CIB in the original cardboard box has become an absolute grail, and the cote climbs hard, sustained by extreme physical scarcity and by the coherence of the Mega Man X SNES PAL trilogy."

"Taito platformer from 1992 staging a chef against animated food, published at the very end of the American NES's life. Its late release schedule gave it a very short print run, which has made it one of the most expensive and most chased licensed NES titles on the market. Its desirability rests on this very real end-of-generation scarcity, doubled with a colorful art direction that forged a solid cult status."

"Final Fight Guy is the Super Famicom reissue of the first game swapping Cody for Guy, born of an early-console memory constraint. In Japan it launched straight as a normally sold cart, the original home of this playable variant. SFC cardboard box and spine card hold the interest. An alternate cut valued for rounding out the SNES trilogy of Capcom's beat 'em up, it mainly targets collectors chasing every regional take on the first Final Fight."

"The USA release of Sumo Fighter draws interest from its scarce Western print run: Hot-B barely distributed this chibi versus brawler in America, so demand sits with collectors of obscure Game Boy fighters rather than mainstream buyers. Steep sealed prices reflect thin circulation more than cult status. The Tokaido sumo premise remains a niche oddity, sought mainly by completists chasing the full monochrome versus catalogue."

"The US SNES release of the Japanese 'Mother 2', distributed in 1995 in an oversized thick cardboard box that included a full-colour strategy guide. That packaging singularity, combined with a limited print and a commercial flop at the time, makes US boxed CIB one of the most expensive grails on the entire SNES. WATA-graded sealed copies regularly clear several tens of thousands of dollars, with no equivalent in the Japanese collector sphere."

"Behind its animated potato lies one of the most sought-after Game Boy puzzlers on the North American market. Published by Atlus in 1991, A-mazing Tater suffered a tiny print run that has sent its value soaring, with complete copies reaching the upper tier of the console's Sokoban-style games. Its standing as a demanding, unjustly forgotten brain-teaser sustains steady demand among completists chasing the full NTSC Game Boy library."

"Volleyball is an in-house Nintendo title from 1987, a stripped-back sport with snappy play that shipped in large numbers on both sides of the Atlantic. Its collecting appeal stays modest since the game turns up readily boxed or loose, yet the European PAL run is noticeably scarcer than its NTSC counterpart, creating a small premium for anyone assembling a coherent regional set of first-party sports from the Black Box era."

"A Kemco NES exclusive released in 1993, one of the most expensive and sought-after NES titles, the console being all but commercially dead in the US by then, which cut the print run to an extreme low. Late-release ultra-rarity, more than gameplay reputation, drives both loose and sealed values to peaks. The title ranks among the grails of the North American NES end-of-life period, its confidential distribution fueling intense demand from completists."

"North American pressing from late 1997 of an Athena bowling game that stayed nearly invisible at launch. Its collecting appeal is weak at heart: the scarcity comes from narrow distribution and an unremarkable title, not from real demand. The US version still turns up less often than many contemporary releases, which gives it a residual value as a hard-to-find piece for the American completist, more than the status of a genuinely coveted game."

"A Sony Music oddity never released outside Japan, this rhythmic face-building game has no Western counterpart. Its near-total obscurity and absurd premise make it a niche piece for fans of Japanese musical curiosities. Loose copies surface rarely, and it's the complete version with Japanese spine card, seldom seen, that draws collectors hunting offbeat PS1 import software."