Nothing beats a shared victory. This Top 50 gathers the best retro games to play cooperatively — two-player beat'em ups, frantic run and guns, four-handed adventures. RomWize ranks these titles by its re-evaluated scores and details each one's versions, their rarity and their collector value — time to grab the second controller.
"Beyond the Spec Ops missions, this entry adds the Survival co-op mode: endless waves where you buy and upgrade weapons, turrets and AI squadmates between assaults to last as long as possible. The refined competitive side polishes the balance inherited from the series. The era's official servers are no longer guaranteed, but managing resources together and the mounting intensity of the waves stay exhilarating."
"A creative platformer of irresistible charm, built for four-player local co-op where you help each other through levels packed with traps. Mutual aid takes on a joyful chaos: shoving each other by accident, fluffing a jump together and laughing at the wipeouts is the whole spice of it. The shareable, inexhaustible creation tools extend the fun and make it an endless family playground."
"An explosive sandbox where co-op lets you tackle the playground two-player, improvising outpost assaults and unplanned joyrides. Mutual aid feeds plans that derail merrily, between flanking moves and hilarious disasters caused by the wildlife. The online component leans on uncertain servers, but the free-roaming duo keeps a rare charm and real generosity in shared chaos."
"Co-op becomes the heart of the game: to the two-player campaign, split-screen included, is added Horde mode where five players hold out together against fifty waves of assault. Versus grows richer and still rewards mastery of weapons and ground. Mutual support takes on a new scale here, even if the original online servers are no longer guaranteed."
"A creative platformer of irresistible charm, built for four-player local co-op where you help each other through levels packed with traps. Mutual aid takes on a joyful chaos: shoving each other by accident, fluffing a jump together and laughing at the wipeouts is the whole spice of it. The shareable, inexhaustible creation tools extend the fun and make it an endless family playground."
"The co-op Zombies mode is the heart of the game: together you hold the undead waves on cult maps like Kino der Toten or "Five," where JFK and Nixon lend a hand. The carefully balanced competitive side adds Wager Matches, where you bet your points, and local split-screen revives couch nights. The era's official servers are no longer guaranteed, but the gleeful dread of the hordes stays intact in co-op."
"In co-op for up to four, The Binding of Isaac: Repentance turns its roguelike runs into gleeful shared chaos, the extra players manifesting as satellite familiars around Isaac. The lead keeps control while the others assist, which brings a slight imbalance but also unpredictable moments and big laughs. Every descent differs, so you reload instantly just to see where the dice fall next."
"A peak of the explosive party game, gathering up to ten players on one screen for bomb battles of joyful chaos. The fun springs from total disorder: chain traps, paybacks and makeshift alliances chain along amid howls of laughter. Simple to pick up and madly convivial, it turns any evening into a memorable party where everyone wants their revenge."
"Sea of Stars lets a friend grab the party members during cooperative combo strikes: a breezy mode where you sync timed attacks with zero pressure, perfect for sharing a corner of the sofa. No rivalry here, just the easy joy of steering the adventure four-handed and nailing those well-timed chains together. Quick to fire up for an impromptu session, even with someone who barely games."
"An urban sandbox turned legend, whose open playground lends itself to a thousand improvised antics between players, from wild races to coordinated heists. The fun springs as much from freedom as from unexpected situations that spiral into fits of laughter. The online side, once colossal, now depends on servers whose activity is no longer assured, but the sandbox spirit keeps a unique pull."