Surprising port of the cult Flash game. The absurd humor is intact, gameplay solid for GBA. Short but endearing, this version is worth checking out.
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Category
Action Adventure1 player12+
Description
GBA adaptation of the cult run and gun developed by The Behemoth. Published by Zoo Digital in Europe in April 2005. The little yellow alien battles waves of government agents across 48 levels with a cartoon yet gory visual style inspired by a viral Flash animation. Bonus levels with mini-games, massive bosses and offbeat humor. High difficulty in the tradition of arcade classics.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
The GBA port of Alien Hominid, born from a cult Flash game that launched The Behemoth before Castle Crashers. Published by O~3 Entertainment and Zoo Digital in Europe, this offbeat run and gun saw limited distribution, and the multilingual PAL release ranks among the recurring wants of console-indie enthusiasts. The studio's aura and a genuinely small print run sustain one of the higher complete-in-box prices in this batch.
Is Alien Hominid still worth playing in 2026?
A GBA adaptation of The Behemoth's cult run and gun, Alien Hominid keeps the original's wild cartoon humour and ferocious difficulty. The little yellow alien blasts government agents across levels packed with detail, oversized bosses and visual gags. The snappy shooting and the bold graphic style stay a thrill, even if the smaller screen and the harshness can put off. For a fan of demanding run and gun or someone curious about The Behemoth's beginnings, the title keeps a singular character and a real visual generosity.