Darksiders is an action-RPG blending God of War, Zelda and Portal with War, horseman of the Apocalypse. Generous exploration, inventive puzzles, fluid combat. A pleasant underrated surprise well worth exploring.
Your verdict
Category
Action Adventure1 player16+
Description
Japanese version of THQ's Darksiders where Apocalypse horseman War prematurely triggers the end of days. Published by THQ, released in Japan in March 2010. Great sword combat with combos, dungeon exploration and puzzle solving, titanic bosses and orchestral soundtrack. Japanese version.
Darksiders - Shinpan no Toki review
MAX
Art direction
★★★★★
"Iconic"
4/5
Music
★★★★★
"Excellent"
3/5
Story
★★★★★
"Solid"
Dark fantasy of heroic proportions by Joe Madureira: thick comic line, bold colours and outsized creatures compose an apocalypse drawn with panache. The energy of the design and the readability of the settings overflow with character. This art direction, stylish and generous, asserts an inimitable signature.
The music muscles up for the rampages of the horseman War. To the withdrawn exploration phases succeed heavy tracks, insistent riffs and massive percussion that burst forth the moment combat begins. The score saves its weight for the confrontations, summoning a raw, hammered energy where the dungeon ambience held back, like a sudden unleashing after silence.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾18,5 GB📅18/03/2010
Published by THQ
Darksiders - Shinpan no Toki (PS3) price, value & rarity
The Japanese version of Darksiders, marketed as Shinpan no Toki, a local variant of Vigil Games' action-adventure. This title specific to the Japanese market appeals to collectors of the regional variants of a game mostly carried by the West. Its interest lies in this naming and Japanese run rather than strong scarcity.
Is Darksiders - Shinpan no Toki still worth playing in 2026?
Darksiders is a fine underrated surprise that boldly owns its borrowings from God of War, Zelda and Portal to make a surprisingly coherent cocktail. Playing War, a horseman of the Apocalypse with an imposing design by Joe Madureira, in a post-apocalyptic world in comic-book hues, is a real pleasure. The dungeon exploration, the inventive puzzles and the fluid combat form a satisfying loop that has aged well. Without revolutionising the genre, the title offers a generous, polished adventure that still amply deserves the visit for anyone who loves classic action-adventure.