Atypical Param/Nintendo simulation. You play a giant interacting with an island of humans. Gentle benevolent (or malicious) deity mechanics, soothing atmosphere. Uniquely poetic concept, very original gameplay, highly specific audience. Cult curio.
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Category
Simulation1 player3+
Description
God-game simulation in which a placid giant shapes islands and villages. Published by Nintendo, released in September 2002. Stretching and compressing the terrain, two opposing moods, day-night cycles and civilisations growing to observe. European release only.
Shaping an island by stretching the landscape to the whims of a good-natured giant: here's a contemplative god game of a rare kind. Inherited from the defunct 64DD and deliberately slow-paced, it repels anyone after action. But its singularity and quiet poetry make it a one-of-a-kind experience for fans of atmospheric games.