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Resonance of Fate (USA)

also known as End of Eternity
Xbox 360
🇩🇪 🇬🇧 🇪🇸 🇫🇷 🇮🇹 🇯🇵
Reviewed in
2010
82
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✪ Reviewed on September 20, 2025
76

Resonance of Fate borrows a wholly unique mix of action and turn based combat around three characters performing spectacular gunplay. The steampunk story drifts, the vertical world fascinates, and the difficulty rewards perseverance.

Your verdict
Category
Action RPG 1 player 16+
Description
Western version of End of Eternity by tri-Ace and Sega, March 2010. Vashyron, Zephyr and Leanne hunt bounties in the floating tower of Basel above a sea of clouds. Real-time combat with tri-Attack synchronisation and aerial combos, deep character backstories and baroque steampunk aesthetic. Global version known in Japan as End of Eternity.

Resonance of Fate review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
3/5
Story
"Solid"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Technical info
💾6,9 GB 📅16/03/2010
Published by Sega

Resonance of Fate (Xbox 360) price, value & rarity

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Collector interest

North American (NTSC-U) edition of the tri-Ace RPG with an acrobatic combat system built on the choreography of gunfire and a tiered mechanical world of steampunk inspiration. This demanding stance earned it cult-gem status among a circle of fans, and its physical scarcity has raised its value over the years. On the US market, its interest owes to this game-design originality combined with the JRPG's particular place on a rather Western console.

An underrated gem

Released in the shadow of Final Fantasy XIII, this tri-Ace RPG offers one of the most original combat systems of the genre: a ballet of acrobatics and choreographed gunfights with disorienting depth. Its steep learning curve put people off. But its steampunk world and exhilarating mechanics make it a treasure for patient strategists.

Is Resonance of Fate still worth playing in 2026?

Known in the West as Resonance of Fate and released in 2010 on Xbox 360, tri-Ace's End of Eternity offers a Japanese role playing game with a unique combat system built on firearms and acrobatic choreography. The mechanism of direct and indirect damage, and the cinematic leaps to riddle enemies with bullets, demand real learning but offer a rare satisfaction. The vertical steampunk world of Basel and the polished aesthetic appeal. The entry curve is steep and the world barely guided. But the depth rewards. For fans of atypical, demanding Japanese role playing, this cult title keeps a distinctive appeal today.

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