Unique audio-narrative experience by Kenji Eno. The enemy is invisible, only sound guides survival. Bold and polarizing design: fascinating or frustrating depending on taste. A Saturn oddity to discover with curiosity.
Your verdict
Category
Action Adventure1 player16+
Description
Science fiction horror adventure in which the protagonist battles invisible aliens aboard a spaceship. Published by Warp, released in Europe in 1997. First-person gameplay with blind shooting guided by audio detection, limited resources, intense terror atmosphere and a cinematic narrative by Kenji Eno. A spiritual sequel to D, with a separate introductory disc.
The PAL pressing of Kenji Eno's Enemy Zero, distinctly rarer than its Japanese and US counterparts because the Saturn was already collapsing in Europe at launch. That narrow commercial window, the split-disc case and the game's cult standing make it a prized target for PAL collectors after the console's last major Western titles. A complete localised copy trades well above the Japanese release.
Is Enemy Zero still worth playing in 2026?
Enemy Zero is a Kenji Eno sci-fi horror adventure, in which the heroine Laura faces invisible aliens aboard a spaceship, located only by sound signals. The terrifying concept of enemies you cannot see, the cinematic staging and the oppressive mood make it a singular and tense experience. The austere combat system and the constraining saves may put off. For fans of bold retro horror adventure and atypical works, it is a fascinating curiosity with a strong identity.