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Sekaiju no Meikyuu V - Nagaki Shinwa no Hate (Japan)

also known as Etrian Odyssey V - Beyond the Myth
Nintendo 3DS
🇯🇵
Reviewed in
2015
86
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✪ Reviewed on March 7, 2025
80

Etrian Odyssey V Beyond the Myth on 3DS with four new playable races. The most elaborate class system in the saga. Dive into Yggdrasil with deep customisation. For fans who want the quintessence of dungeon RPG.

Your verdict
Category
RPG 1 player 12+
Description
Adventurers from four distinct races map the mythical Yggdrasil to reach the legendary god in this fifth saga entry. Published by Atlus, released in Japan in August 2015. Four races with exclusive classes, in-depth manual mapping, developed skill trees, turn-based combat. Japan exclusive.

Sekaiju no Meikyuu V - Nagaki Shinwa no Hate review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
3/5
Story
"Solid"
Faithful to his genius, Yuzo Koshiro signs a score where electric prog-rock and broad strings escort the ascent of the Yggdrasil. Each stratum of the labyrinth has its own theme, between hushed tension and heroic exaltation. This melodic intensity, the saga's hallmark, galvanises exploration all the way to the summit.
Gameplay
"Excellent"
Fun
"Mild"
Technical info
💾0,5 GB 📅27/08/2015
Published by Atlus

Sekaiju no Meikyuu V - Nagaki Shinwa no Hate (3DS) price, value & rarity

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Collector interest

Japanese Rev 1 of Sekaiju no Meikyuu V is the corrected and most complete version on the home market. Collector value comes mostly from Sekaiju V's status as a peak of the classic sub-series, refined in balance and class structure. The Himukai-signed domestic sleeve keeps the original visual identity.

An underrated gem

A return to pure dungeon-crawling, this fifth volume leans on four races and deep class customization rather than story. Quiet and demanding, it won over only a circle of initiates. Fans of meticulous mapmaking and tactical combat will find one of the series' high points here, unjustly tucked away.

Is Sekaiju no Meikyuu V - Nagaki Shinwa no Hate still worth playing in 2026?

Released in 2016 in Japan then 2017 in the West on 3DS, Atlus' project returns to the fundamentals of the first person dungeon crawler, where the cautious exploration of a great labyrinthine tree comes with a map to draw yourself. The introduction of races with distinct aptitudes and a very flexible class customisation system enriches party composition and strategy. The demanding turn based combat and the satisfaction of completing your map remain at the heart of the experience. The austerity and the difficulty target an informed audience. An excellent dungeon crawler, recommended for fans of methodical exploration and optimisation.

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