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Famicom Mini 17 - Takahashi Meijin no Bouken-jima (Japan)

Game Boy Advance
🇯🇵
Reviewed in
2004
72
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✪ Reviewed on January 10, 2026
64

Famicom Mini Adventure Island on GBA, the original Japanese version. Difficult and austere, faithful to the spirit of the era. For the brave and the nostalgic.

Your verdict
Category
Compilation 1 player 3+
Description
GBA version of Takahashi Meijin no Bouken Jima released on Famicom, published by Nintendo in Japan in August 2004. Master Higgins skateboards through tropical islands to rescue his girlfriend from Witch Doctor Nakamura. Fruit to collect to maintain the vital energy gauge which depletes naturally over time, axes to throw at enemies and animal zone-end bosses. Known in the West as Adventure Island, seventeenth number in the Famicom Mini series.

Famicom Mini 17 - Takahashi Meijin no Bouken-jima review

3/5
Art direction
"Polished"
3/5
Music
"Memorable"
1/5
Story
"Anecdotal"
Gameplay
"Solid"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,94 MB 📅10/08/2004
Published by Nintendo

Famicom Mini 17 - Takahashi Meijin no Bouken-jima (GBA) price, value & rarity

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Collector interest

GBA reissue of Adventure Island in the Famicom Mini collection, a look back at the 1986 Hudson platformer starring Takahashi Meijin, a media figure emblematic of the firm at the time. The cartridge restores this demanding running platformer tied to a genuine corporate mascot. Reissued in a faithful miniature box, it bears witness to Hudson's early promotional culture. Its collecting interest rests on this link with a Japanese advertising icon and on its place in the Famicom anniversary line.

Is Famicom Mini 17 - Takahashi Meijin no Bouken-jima still worth playing in 2026?

A GBA reissue of Hudson's first Adventure Island, this Famicom Mini has Master Higgins run across tropical islands strewn with traps, in a fearsomely demanding platformer. The near constant forward run, the vitality gauge management and the millimetre precise jumps impose a tough challenge, inherited from the original Wonder Boy. The direct handling has aged well. For a fan of punishing retro platforming, someone curious about Hudson classics or a collector, the title keeps a snappy pleasure and an authentic challenge.

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