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Final Fantasy Tactics (Japan)

PlayStation
🇯🇵
Reviewed in
1997
84
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✪ Reviewed on April 5, 2025
76

Final Fantasy Tactics is a masterpiece of tactical strategy with a dark and complex political plot. The Job system is of extraordinary depth and the isometric battles are among the genre's most satisfying. An absolute PS1 tactical RPG pinnacle, timeless.

Your verdict
Category
Tactics 1 player 12+
Description
Tactical RPG where Ramza Beoulve navigates the War of the Lions in the kingdom of Ivalice, his fate intertwined with friend Delita. Created by Square, released in 1997 in Japan and in 1998 in the United States with a revision. Isometric tactical combat, over twenty unlockable classes, Job system with ability learning, political storyline by Yasumi Matsuno and Hitoshi Sakimoto's score. Japanese and American edition.

Final Fantasy Tactics review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
MAX
Story
"Masterful"
Against a backdrop of a war of succession, two childhood friends whom everything divides take opposite paths, one toward the shadows, the other toward the throne. A political tale of Shakespearean darkness, it depicts class, faith and betrayal with rare density. Long a cult favourite, its adult writing ranks it among the greatest scenarios of the RPG.
Gameplay
"Excellent"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Long"
Technical info
💾0,23 GB 📅20/06/1997
Published by Square

Final Fantasy Tactics (PS1) price, value & rarity

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Collector interest

The original Japanese version of Final Fantasy Tactics, a tactical RPG by the Ogre Battle team whose depth and political writing made it an absolute genre reference. This first pressing appeals to those wanting the native form of a cult title, before its later reissues. Its local scarcity and standing as an SRPG pillar sustain a lasting, discerning demand.

Is Final Fantasy Tactics still worth playing in 2026?

Final Fantasy Tactics is a tactical strategy masterpiece by Square with a dark, complex political plot written by Yasumi Matsuno. The Job system runs extraordinarily deep, isometric combat is perfectly readable and Hitoshi Sakimoto and Masaharu Iwata's orchestral score stays one of the JRPG's finest. Ivalice's political writing is of rare maturity. An absolute peak today.

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