The SNES port of Final Fight, missing a character and coop. Solid but outdone by Final Fight Guy and arcade versions.
Your verdict
Category
Beat-'Em-Up2 players12+
Co-op
Description
Capcom beat-'em-up in which Mike Haggar, Cody and Guy liberate Metro City from the Mad Gear gang. Published by Capcom, released in North America in 1990. Three characters with distinct styles, streets and factories to traverse, varied enemies and memorable bosses and alternating two-player co-op. SNES port of Capcom's foundational beat-'em-up.
Final Fight review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
2/5
Story
★★★★★
"Classic"
Gameplay
"Excellent"
Fun
"From the very first seconds"
Roaming the streets of Metro City fists flying, picking up a pipe or a knife and sending hordes of thugs reeling: this pillar of the beat'em up distils an instant, gleeful rage. The hefty sprites and the weight of the blows give each wallop a tasty heft. Direct, snappy and cathartic, a street-fighting classic that hasn't lost an ounce of its bite.
The North American NTSC SNES edition of Capcom's Final Fight port, founder of the modern arcade beat'em up. The reference US localization for Western players, in the warp-prone US cardboard box that puts a premium on intact copies. As a widely distributed early line-up title, value concentrates on clean CIB and graded sealed rather than on genuine scarcity. The appeal rests on the documented cuts (Guy removed, two-player mode absent) and the game's historical standing.
Better with friends
An adaptation of a beat'em up cornerstone where you cross a seedy city with your fists, in the cooperative spirit of the genre. The fun comes from raw forward progress and the methodical street cleanup, punctuated by spectacular throws on the heavies. Direct and snappy, it restarts easily among friends, each wanting to show off their best combo string and avenge the last one's pummeling.
Is Final Fight still worth playing in 2026?
The SNES port of Final Fight by Capcom keeps the cult arcade look but has to make concessions, namely one missing playable character and no two player co op. The handling and the weight behind every blow stay excellent, and the Metro City mood remains a beat them up model. The Final Fight Guy revision partly fills in the original Guy gap. For arcade purity at home without co op, a founding classic still very playable and rich in 16 bit patina.