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Fire Emblem If - Anya Oukoku (Japan)

also known as Fire Emblem Fates - Conquest
Nintendo 3DS
🇯🇵
Reviewed in
2015
88
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✪ Reviewed on November 7, 2025
82

Fire Emblem Fates Conquest on 3DS, more demanding Nohr route. Same characters but opposite choice with harder tactical combat. For franchise veterans who want a real strategic challenge.

Your verdict
Category
Tactics 1 player 12+
Description
Corrin chooses to stay with the Nohr family and tries to change the kingdom from within in this harder version of Fire Emblem Fates. Published by Nintendo, released in Europe in May 2016. More complex tactical battles with limited resources, character Supports and marriages, customisable Corrin, Nohr-side storyline. Multilingual version.

Fire Emblem If - Anya Oukoku review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
4/5
Story
"Captivating"
Between dramatic orchestra and discreet electro, the score culminates in the vocal theme "Lost in Thoughts All Alone", heartbreaking and unforgettable. The music underlines Corrin's torn loyalty between two families and draws each battle taut. This emotional breadth, carried by a superb song, leaves a deep mark.
Gameplay
"Excellent"
Fun
"Pleasant"
Difficulty
"Difficult"
Technical info
💾1,5 GB 📅25/06/2015
Published by Nintendo

Fire Emblem If - Anya Oukoku (3DS) price, value & rarity

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Collector interest

Anya Oukoku is the Japanese route matching Conquest in Fates, originally sold separately on the Japanese market, a configuration never reproduced under that logic. Its collector value comes from being the original release as a standalone cartridge, with a distinct Japanese sleeve by Yusuke Kozaki and a more rigorous graphic presentation than the merged Western versions.

Is Fire Emblem If - Anya Oukoku still worth playing in 2026?

Released in 2015 in Japan then 2016 in the West on 3DS and known in Japan as Fire Emblem If - Anya Oukoku, this path of Fire Emblem Fates embodies the most demanding side of the series, on the side of the kingdom of Nohr. The maps with varied objectives, the absence of grinding and a raised difficulty make it a tactical RPG cut for strategists, where every move counts. The support and marriage system and the unit pairs enrich the emotional and tactical layer. The writing, less convincing than the gameplay, divides. A peak of turn based strategy, recommended for demanding fans of the genre.

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