RomWize

Frequency (USA)

PlayStation 2
🇬🇧
Reviewed in
2002
82
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✪ Reviewed on August 28, 2024
76

Guitar Hero precursor rhythm game created by Harmonix. The player navigates a hexagonal music track activating sequences. Innovative concept, eclectic music content and excellent replayability. A cult rhythm game curiosity, founding the future success of Harmonix.

Your verdict
Category
Rhythm 4 players 3+
Description
A 2001 rhythm game by Harmonix, the direct ancestor of Guitar Hero and Rock Band. Players manipulate audio tracks by hitting buttons on notes to bring electronic tracks together. A brilliant concept by Alex Rigopulos and Eran Egozy that would lay the foundations of an entire genre.

Frequency review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
1/5
Story
"Anecdotal"
A pioneer signed by Harmonix, the game literally has you build the music by hitting targets in time, each action adding a layer to the electro track. Techno, drum'n'bass and nervy beats fuse with the gameplay to the point that playing becomes mixing. This visionary rhythmic high heralded a whole musical revolution.
Gameplay
"Excellent"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾0,34 GB 📅19/11/2002
Published by Sony Computer Entertainment

Frequency (PS2) price, value & rarity

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Collector interest

A Harmonix rhythm game in which you travel a tunnel to trigger the lanes of an electronic track, the studio's first milestone before Amplitude and the Guitar Hero wave. Still common in the West, its interest lies in this status as a precursor of a genre turned phenomenon rather than scarcity. A niche piece for music-game fans wanting to grasp a major studio's beginnings.

An underrated gem

Harmonix's first stab at the music game, this futuristic rhythm title has you composing in real time by activating tracks along a humming tunnel. Too abstract and too far ahead, it reached only a handful of enthusiasts. Its heady tempo and rising intensity will satisfy fans of raw rhythmic challenge, despite an austere presentation.

Better with friends

An electronic rhythm trip where you blast notes down tunnel-like tracks, solo or together on one screen. The formula shines in co-op, building a track with many hands, as much as in duel to flood your neighbor's lane with booby-trapped bonuses. Hypnotic and snappy, it rewards reflexes and a sense of tempo, and every remix wrapped up together binds the group in one electro groove.

Is Frequency still worth playing in 2026?

Released in 2001 on PS2, Harmonix's project opens the abstract rhythm formula that will extend into Amplitude, where the player hops a ship from track to track to activate instruments. The electronica and indie rock selection covers songs by Roni Size, Powerman 5000 and No Doubt. The handling stays limpid and the reading fast. The closure of online play and the 3D modelling have aged. Recommended today for abstract rhythm devotees, for Harmonix fans curious about the studio's first signature and for PS2 collectors fond of atypical musical experiences on Sony's second home console hardware globally.

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