Ghouls 'n Ghosts on Mega Drive, Capcom's great classic ported with flair. Gorgeous for its time, legendarily tough, still a delight today.
Your verdict
Category
Action1 player12+
Description
Arthur battles demon legions twice in this Capcom Mega Drive Ghouls'n Ghosts port. Published by Capcom/Sega, released in Japan in October 1989. Difficult action platformer with Arthur losing his armour, monumental demonic bosses, two mandatory playthroughs.
Ghouls'n Ghosts review
4/5
Art direction
★★★★★
"Striking"
MAX
Music
★★★★★
"Legendary"
1/5
Story
★★★★★
"Anecdotal"
Carried by the gloomy graveyard theme, Capcom's music wraps Arthur's hell in a gothic atmosphere as unsettling as it is rousing. The melodies, lively and memorable, underline the adventure's legendary difficulty. This classy soundscape remains inseparable from the thrill of this action classic.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Punishing"
Inherited from the most merciless arcades, this entry pushes Arthur's endurance to the limit: armor shattering at the slightest touch, enemies in droves and levels to replay to reach the true ending. Precise jumps, weapon choice and memorizing the traps form the bulk of the challenge. Formidable yet fair, it remains a touchstone of old-school difficulty, frustrating and exhilarating alike.
Lifespan
"Short"
Technical info
💾0,42 MB📅05/10/1989
Published by Sega
Ghouls'n Ghosts (Mega Drive) price, value & rarity
Ghouls'n Ghosts in its Japanese release (Dai Makaimura) is Capcom's CPS port on the Mega Drive, distributed by Sega/Capcom. Its collector interest comes from the port's fidelity to the original CPS arcade board and from the Mega Drive version remaining one of the most technically praised console conversions of the 16-bit era. A complete Japanese box with spine card and manual stays sought after.
Memorable bosses
Famed for its formidable demands, this arcade classic pits the knight Arthur against a demonic court built to punish the slightest slip: clawed giants, infernal creatures and a lord of darkness who must be beaten twice. Each guardian tests memorization and composure under a rain of projectiles. A legendary difficulty that forged its reputation for merciless fights.
Is Ghouls'n Ghosts still worth playing in 2026?
A Mega Drive port of the famous arcade Ghouls 'n Ghosts by Capcom, Daimakaimura offers a demanding platform adventure where Arthur faces demons in a gothic atmosphere. The weapon system, the unforgiving difficulty and the memorable soundtrack by Tamayo Kawamoto remain absolutely iconic. The port is technically very successful for the machine and keeps almost all of the arcade quality. For anyone fond of demanding 16 bit platformers, an absolutely essential recommendation today still here truly indeed.